Events
Indie Game Fest & Indie Campus 2024 | Europe | May 31st |
Indie Craft K-Game Festival 2024 | Europe | May 31st |
BostonFig Online 2024 | Jun 1st | |
GameSummit Summer 2024 | Jun 1st | |
Gotland Game Conference 2024 | Nordic | Jun 3rd |
Games Mental Health Summit 2024 | Europe | Jun 3rd |
Dev Play Conference 2024 | Europe | Jun 3rd |
Tribeca Games Festival 2024 | North America | Jun 5th |
Featured Comments & Opinions
Mobile's broken app store discoverability
How Steam, Google Play and Apple's App Store compare and how platform holders prioritise ads over useful recommendations for users
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
With Squad Busters set for a global release at the end of the month we asked the industry what it thinks of the Supercell's soft-launched sixth game
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Latest Comments & Opinions
Interview: Capcom Mobile talks Europe and the US
Midori Yuasa on why the two markets are more similar than you think
Interview: Zed talks iPhone, Flash Lite and cross-platform gaming
It's not just a subscription service any more
Interview: Firemint talks iPhone, Web 2.0 and self-publishing
And the buzz around upcoming title Real Racing
Interview: Mpowerplayer on Web 2.0 mobile game discovery
Or how the company is getting widgety wit' it
Digital Chocolate talks Party Island, community gaming and the power of Facebook
Product Manager Henric Suuronen gives us the lowdown on the publisher's latest Place to Be
Punch Entertainment: 'iPhone changes everything for mobile games'
But the developer is backing away from J2ME and BREW
Tumbleweed Interactive talks eXfusion and OpenGL ES 2.0
Norwegian startup developer is racing on
Interview: Connect2Media talks Android, iPhone, WiiWare...
And why it's about the games, not the platforms
Interview: Mike Yuen on cross-platform gaming in 2008
How far has it come since his GDC keynote in 2005?
Interview: PlayFirst CEO John Welch talks iPhone games
And why they have more potential than Facebook
Interview: Trip Hawkins on what Digital Chocolate did next
Web, iPhone, Xbox Live Arcade, and Omni Media Gaming...
WildTangent boss: 'Mobile is nothing like PC casual!'
Alex St. John isn't impressed with received wisdom
Interview: Sony Ericsson talks PlayNow Arena
Peter Ahnegard on its implications for mobile games
Interview: Fishlabs talks publishing, pirates, iPhone and N-Gage
Michael Schade gives us the lowdown
Nokia extends deadline for Mobile Games Innovation Challenge
And we've got the lowdown on it from Ari Tulla