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- News [215]
68% of UK games developers are suffering from skill shortages
TIGA’s new report reveals that most game studio hires are of pre-established industry workers
Sega Sammy Group teases first "Rovio x Sega" mobile game
The group’s financial report highlights future IP ambitions for Sonic, Persona 5 and more
South Korea’s in-app purchase revenue has reached almost $3.6 billion in the year to date
Sensor Tower's report reveals that revenue remains above pre-pandemic levels, but downloads are down
Indian gaming market predictions fall by $1 billion, but steady growth continues
The region’s previous $8.6 billion projection has fallen to $7.5 billion
Merger and acquisition deal value exceeds $11 billion for 2023
Some of the biggest names in gaming restarted their acquisition strategies in Q3
94% of Gen Alpha are game enthusiasts, but gaming has universal appeal
Newzoo’s latest report analyses the different motivations of gamers in a variety of age groups
Gamers actually spend MORE time outdoors, but 58% still think they’re lazy
Research breaks down stereotypes around gamers and their health
Almost half of all gamers find a good friend or spouse through gaming
The majority of gamers use games to de-stress and improve skills along the way
New releases, new modes, and new events: Here's what's new in mobile gaming
A new GameRefinery report analyses the gaming market to identify September's top performers
Tencent, Apple, Ubisoft, and Nintendo lead the industry in carbon emission reduction
RPGs account for 60% of Korea’s mobile game sales
MMORPG's proved particularly successful, while squad-based RPGs showed strong growth