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 latest updates
Nintendo makes free-to-play foray with 'tactical submarine simulator' Steel Driver
 
News 19 June
Favours smaller franchise for first step
Opinion: iOS 7 is the product of an Apple without Steve Jobs...and it's all the better for it
 
Feature 19 June
When innovation turns to consolidation
Tapjoy developers earned over $200 million between 2010 and 2012
 
News 19 June
$5 million went to studios of 20 people or less
Make in-game item prices high because they will only fall over time, says Supercell
 
News 19 June
#freeyourplay Tricks of the F2P kings
SponsorPay's revenue goes majority mobile; can now burst 300,000 installs in 24 hours
 
News 19 June
Meanwhile CEO relocates to SF to drive business
Mobile has disrupted console, but what's next? says Ben Cousins
 
News 19 June
#freeyourplay We're half-way through the current cycle
Thinking outside the box: The making of The Room
 
Feature 19 June
Fireproof on design, marketing and monetisation
Supercell eyes up Asia as Clash of Clans heads for Japan
 
News 19 June
Expanding its kingdom
The crown jewels: Candy Crush's King looking to cash-in with IPO
 
News 19 June
Hires banks to pursue initial offering in the US
Were you snapped at Pocket Gamer's WWDC party with nativeX?
 
News 18 June
A good time was had by all
E3 2013:  Searching for Pocket Gamer's Party of Show
 
Out there 18 June
Wargaming crushes it with EDM spectacle
Gamevil looks to invest $130 million in companies, projects, and talent in global expansion bid
 
News 18 June
Going big, going international
In the Mouse's House: Behind the scenes with Where's My Mickey?
 
Feature 18 June
How Disney synergised its 200 million-strong franchise
Partner power: PlayHaven brings monetisation platform to Marmalade devs
 
News 18 June
Put some LTV in your SDK
Gamelab Barcelona shapes up: Supercell, Rovio, and Gamevil all on board
 
News 18 June
Plus, Pocket Gamer will be there
Gaining control: Logitech rumoured to be readying first Apple-certified iPhone gamepad
 
News 18 June
Developers, start your updates
How to plan for a profitable mobile app launch, by Taptica
 
Feature 18 June
Part 2: Gaining vital pre-launch user feedback
BlackBerry 10 opens doors to Android Jelly Bean apps
 
News 18 June
Simulating success this summer
Stateside: Why King's word isn't law when it comes to pulling in-app advertising
 
Feature 18 June
But the firm isn't royally wrong, either
New deals see Rovio break the 500 partner barrier for Angry Birds licensing
 
News 18 June
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