October 24, 2019 Bouldered Hasbro reportedly closing down DragonVale developer Backflip End of an era
June 6, 2017 Roll Out Transformers: Earth Wars clears 10 million downloads just in time for first anniversary Space Ape to host events and launch new content during anniversary month
November 7, 2016 Five Years On Backflip Studios on releasing DragonVale World five years after the original Adapting to the new world
November 3, 2016 A New World Backflip Studios returns to DragonVale after five years with the 3D DragonVale World A belated sequel to the early App Store hit
October 24, 2016 My Little Clone-y Peak Games files My Little Pony lawsuit against Hasbro for cloning Toy Blast New My Little Pony game looks awfully familiar
June 21, 2016 From Toys To Touchscreens Hasbro and Backflip on moving into the mobile strategy genre with Transformers: Earth Wars Mark Blecher and Josh Campbell share insights
March 2, 2015 Do Not Polish Backflip's 6 essential prototyping tips for mobile games Tom Blind puts prototyping to the test.
April 14, 2014 Hot Five Backflip heralds return of the publisher, we put Finland in focus, and the issue of gay people in games Last week's top five stories
April 10, 2014 Interview From Ragdolls to riches: How Backflip is looking to become the publisher developers love Providing real publishing value in the modern era
March 12, 2014 Publishing Arm In Arm DragonVale dev Backflip launches publishing move with Rolando studio HandCircus Ex-ngmoco man Simon Jeffrey heading up efforts
October 16, 2013 Stateside: F2P needs to earn the player's trust to unlock longterm success, says DragonVale's Backflip Playing the long game
September 16, 2011 As it launches freemium title DragonVale, Backflip approaches 150 million smartphone installs Breathing fire
June 2, 2011 Backflip has done 100 million downloads and generates 1 billion monthly ad impressions Success built on balance of paid, IAP and ad revenue
February 28, 2011 GDC 2011: Rumour: Backflip Studios being bought? #gdc11 Prized developer maybe snapped up
February 8, 2011 Backflip's Farrior on why the smart money is on a multi-pronged approach to game monetisation Less crying, more innovating please
February 7, 2011 Backflip sees total downloads hit 77 million, with 23 million MAUs and 830 million monthly ad impressions Colorado-based studio also aggressively hiring
December 15, 2010 65 million downloads strong, Backflip now boasts 20 million monthly active users And expanding onto iPad and Android
October 25, 2010 Backflip doing $500,000 a month in mobile advertising From 15 million monthly active users
September 17, 2010 Backflip Studios levels up with over 2 million daily active iOS users Lifetime game download total almost 50 million
August 20, 2010 Backflips's NinJump hits 2 million downloads in first 7 days 650,000 users playing game everyday
August 12, 2010 Backflip CEO Farrior says iAd eCPM is the highest in the business and fill rate has quadrupled Expects big Q4 campaigns too
August 10, 2010 Backflip builds on Paper Toss' success with Strike Knight's 4 million downloads Companys social reach is one million daily active users
June 24, 2010 Backflip to cross promote its 1 million daily active users to sell paid game Tunnel Shoot The power of free leveraged
May 29, 2010 Backflip's Farrior on generating 1.75 million daily ad impressions from one free game Strike Knight's been downloaded 1.5m times in 10 days
January 11, 2010 Celebrate The Best The Top 50 iPhone Developers of 2009 We salute the teams and individuals who made 2009 such a brilliant year for iPhone gaming
December 15, 2009 That was the year that was: Julian Farrior, Backflip Studios In-app purchases will be enormously significant in 2010
December 3, 2009 Indie iPhone studio makes $1.75 million in just over half a year Six-man team builds successful business on ad-supported apps
October 19, 2009 Backflip's Farrior: Free-plus-paid will make free the new 99c More yield for developers and less initial commitment for users
October 5, 2009 Backflip on 11 million downloads, $1 million sales, and the power of in-app advertising Taking a portfolio approach