Snapshot of Korean mobile game company financials

Given the size of the mobile games industry, it's no surprise that many companies have sufficient scale and/or growth to be able to float themselves on various stock markets around the world.
And that means every three months, we get a deluge of financial information concerning their sales over the previous quarter.
It's a lot of information and sometimes difficult to place into context, so we've come up with this handy list format, which highlights a company's performance during the past quarter.
This list is for companies on the Korean KOSDAQ exchange. Companies are listed in size order:
#1: Com2uS

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Com2uS »Last quarter revenues: $77.1 million (FY14 Q4)
Change quarter-on-quarter: down 1%
Change year-on-year: up 319%
Last quarter profit: $21.3 million
Change quarter-on-quarter: down 42%
Change year-on-year: up 270%
Last year revenues: $216 million (FY14)
Change year-on-year: up 188%
Last year profit: $72.9 million
Change year-on-year: up 309%
Trailing 12 month revenues: $216 million
Current cash and equivalent: not available
Market cap: $1.6 billion
Stock exchange ticker: KOSDAQ:078340

Key metrics during period:
- This is a record financial year for Com2uS.
- During FY14, international sales accounted for 73% of total sales.
- Growth in international sales was 523% year-on-year.
- During FY14, sales in Korea grew 16% year-on-year.

[Last updated: 11 February 2015]
#2: Gamevil

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Gamevil »Last quarter revenues: $37.5 million (FY14 Q4)
Change quarter-on-quarter: down 2%
Change year-on-year: up 85%
Last quarter profit: $5.3 million
Change quarter-on-quarter: down 40%
Change year-on-year: up 110%
Last year revenues: $131 million (FY14)
Change year-on-year: up 79%
Trailing 12 month revenues: $131 million
Current cash and equivalent: Not available
Market cap: $824 million
Stock exchange ticker: KOSDAQ:063080

Key metrics during period:
- This is a record financial year for Gamevil.
- It now predicts FY15 sales will rise 120% to $200 million.
- Gamevil's top 5 games accounted for 69% of FY14 sale.
- 60% Gamevil's FY14 revenues came from RPGs.
- During Q4, Gamevil's revenue was split 61% Korea, 39% international.
- International sales were split APAC 44%, North America 30%, Europe 23%, and LATAM 3%.
[Last updated: 11 February 2015]
#3: WeMade Entertainment

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WeMade Entertainment »Last quarter revenues: $39.5 million (FY14 Q3)
Change quarter-on-quarter: down 2 percent
Change year-on-year: down 24 percent
Last quarter profit: loss of $900,000
Change quarter-on-quarter: n/a
Change year-on-year: n/a
Last quarter mobile game revenues: $16.5 million
Last quarter mobile revenues as % of total sales: 47 percent
Current cash and equivalent: $124 million
Market cap: $693 million
Stock exchange ticker: KOSDAQ:112040

[Last updated: 17 November 2014]