Interview

Mike Bithell on loving Threes, the success of paid games and going to India

What to expect at PG Connects Bangalore

Mike Bithell on loving Threes, the success of paid games and going to India

With less than a month to go to Pocket Gamer Connects Bangalore 2015, which is running 16-17 April.

You can see all the details about the conference here.

And tickets are still available.

So to give you a hint at what you can expect, we're shining the spotlight onto our speakers to provide a deeper look at the personalities who will be taking the stage in India.

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Mike Bithell is the UK-based writer, designer and coder of Thomas Was Alone, an indie game that started as a hobby project done around a day job in the game industry, and went on to sell a million copies.

He now heads up his own studio, working with a team of 20 to bring Volume, a modern day update of the Robin Hood legend, to next gen consoles and PC in 2015.

Pocket Gamer: Why are you excited about coming to Pocket Gamer Connects Bangalore?

Mike Bithell: I'm pretty ignorant about game development in India, so the opportunity to visit and meet some of the local talent appeals massively to me.

For me, this is very much a trip about learning and meeting new people.

Tell us about the news story in mobile gaming in 2015 that has captured your attention.

I remain massively interested in the ongoing success of premium games on mobile platforms.

I was very impressed to see the resounding success of Monument Valley.

We've seen great performance with Thomas Was Alone on mobile, and I hope to see this trend continue.

Which mobile game have you played the most recently?

I pretty much exclusively play Threes, and have for a year.

Threes is a constant on Mike's phone

It's the one I keep going back to, a fantastic mobile game.

What would be your main piece of advice for an indie developer who is looking to succeed?

Ignore people with pithy answers about how to succeed.

The only thing any of us can do is keep trying, keep pushing, keep attempting to make good things.

Sometimes, one of those things will do well, which is nice. There are no shortcuts, distrust anyone who claims there are.

What is your major prediction for mobile gaming?

I'll start making predictions about the games industry once it becomes predictable.