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Heading east: Asian mobile game revenue doubles as Japan brings home the bacon

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Heading east: Asian mobile game revenue doubles as Japan brings home the bacon

Smartphone games have been prospering in the Asian markets, with the revenue generated from mobile games doubling in 2013, rising to $8.9 billion.

That's according to a new report from CyberZ and Seed Planning, which found that smartphone game revenue in major Asian markets - such as Japan, China, Korea, Taiwan, and Hong Kong - reached highs of $8.9 billion last year

Big spender

The report highlighted Japan as a key region, with Japanese consumers helping to bring in 60 percent of total revenue.

That huge contribution is the result of a mobile switchover the country is currently experiencing: a transition that means roughly 50 percent of Japan's population now own a mobile gaming device - equal to around 65 million people.

"This is great news for Western developers looking to bolster their revenue streams from beyond their home markets," detailed Asian-focused publisher Chorus Worldwide.

One of the fastest growing regions is Taiwan, which now enjoys a 100 percent smartphone penetration rate amongst its 23 million strong population.

[source: Chorus Worldwide]


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What do you call someone who has an unhealthy obsession with video games and Sean Bean? That'd be a 'Chris Kerr'. Chris is one of those deluded souls who actually believes that one day Sean Bean will survive a movie. Poor guy.