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Super Mario Run launches on Android three months after first appearing on iOS

Should have run faster

Super Mario Run launches on Android three months after first appearing on iOS

Nintendo's second mobile game Super Mario Run has now launched globally on Android three months after first launching for iOS.

The game is exactly the same as its iOS counterpart and comes with all the most recent updates that have been added since it was first launched.

As with the iOS release, it operates on the "free-to-start" payment model. It will set players back £9.99/$9.99, reflecting the price change that the United Kingdom iOS version saw.

Is it worth it?

Super Mario Run achieved over 78 million downloads in just over a month on iOS. Of these downloads, around 5% of players paid for the game.

The game received much criticism for its pricing model, with many suggesting that it cost too much. A cursory glance at early reviews on Google Play suggests that these criticisms have not changed on the new platform.

Nintendo has managed to release a third mobile game in the time it took to bring Super Mario Run to Android. Fire Emblem Heroes launched on both platforms simultaneously, and is enjoying moderate success around the world.


Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.