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World's top esports teams flock to Supercell's Clash Royale League

$1 million World Finals takes place at the end of the year

Date Type Companies involved Size
April 3rd, 2018 other Supercell Not disclosed
World's top esports teams flock to Supercell's Clash Royale League

Supercell has pulled in 36 of the world's top esports organisations to take part in the Clash Royale League for 2018.

The Finnish developer had already laid the groundwork for the competition earlier this year with the Clash Royale League Challenge. Over 25 million players competed to qualify for the league, with under 7,000 players from 113 countries making it to the next stage.

Pro teams are now set to put together their team rosters from the League Challenge pool as they prepare for spring and autumn match seasons and a spot at the World Finals event later in the year.

Mainland China and Asia’s seasons will run in the spring from March 23rd to June 3rd in China, and April 27th to July 14th in Asia.

Other regions meanwhile will begin competing with the autumn season in August. This will all lead up to the World Finals where the top teams from each region will compete for the $1 million prize pool.

And in the blue corner...

Eight of the esports teams will come from Europe and include Fnatic, Misfits, SK Gaming, G2 Esports, Team Liquid, Team Queso, Team Dignitas and Allegiance.

North American teams will be represented by Cloud9 Esports, Team SoloMid, Tribe Gaming, Immortals, NRG, Complexity, 100 Thieves and Counter Logic Gaming.

Chinese teams meanwhile include EDG.M, GO, JDG, LGD, NOVA, OP, SNAKE, WE, and Asia teams feature OGN Entus, Sandbox, Kingzone, OP.GG, GameWith, PONOS Sports, DetonatioN Gaming, FAV Gaming, AHQ ESPORTS CLUB, KIX, Chaos Theory and Bren Esports.

Further teams representing the Latin American region will be announced at a later date. In total 36 teams have been announced as taking part in the tournament so far.

“The level of enthusiasm we’ve seen from the most respected esports teams in the world is as humbling as it is exciting, and we’re looking forward to supporting them in order to grow the Clash Royale esports ecosystem for our players,” said Supercell esports mans Tim Ebner.

“Staying true to the Supercell vision of making games everyone can enjoy for years and years, the Clash Royale League will continue to offer as many players as possible an open path to competing at the highest level.”

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Head of Content

Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at PocketGamer.biz, as well as holding roles at Sensor Tower, Nintendo and Develop.