June 7, 2014 Week That Was Apple unveils iOS 8, Quiz RPG gains on Puzzle & Dragons, and the PG E3 Party Guide is live The past 7 days in bite-sized portions
June 6, 2014 Deal Singapore startup Booster Media raises $1.5 million LucasArts alumnus up and running
June 6, 2014 Pool Live Tour dev Geewa announces $4.2 million financing round Three new games planned for 2014
June 4, 2014 Interview Nix Hydra on 9m Egg Baby downloads with zero marketing, $5m in VC cash, and the future of games for girls 'We’ve only scratched the surface'
June 4, 2014 Sweet news: Marmalade's cross-platform SDK goes free Supporting iOS, Android, Windows Phone, Windows Store, BlackBerry and Tizen
June 4, 2014 Interview How TreSensa's Fortumo hook up lets you monetise unbanked HTML5 gamers via carrier billing Thinking globally
June 4, 2014 Quiz RPG hits 26 million; is poised to dethrone Puzzle & Dragons' download total in Japan The race is on
May 31, 2014 Week That Was App Annie acquires Distimo, Kakao merges with Daum, and EA shutters Mythic The past 7 days in bite-sized portions
May 30, 2014 Marketing costs rise as competition slows between top ranked apps Marketing dollars flood into mobile
May 29, 2014 Money matters: Skillz multiplayer cash tournament platform launches for iOS Powered by over 150 games
May 28, 2014 NativeX launches customisable native mobile ad exchange for F2P games Extracting maximum value
May 28, 2014 Data derby: App Annie acquires analytics rival Distimo And wraps up a $17 million funding round
May 28, 2014 Making Of Nerfing rogues and gaming grans: The making of Hearthstone Bringing Battle.net to a whole new platform
May 23, 2014 M&a Kids app publisher TabTale acquires Coco Play, establishes operations in China All eyes east
May 23, 2014 The Iap Inspector Has SoulCalibur: Unbreakable Soul sold its soul? IAPs from the players' perspective
May 23, 2014 Lootsie's SDK lets you turn achievements into real-world rewards Breaking the fourth wall
May 22, 2014 ZeniMax files suit against Oculus for misappropriating trade secrets IP dispute heads to courts
May 21, 2014 Free-to-play farce: Publishers pushing indies to implement pay-to-win tactics A tale of two titles
May 20, 2014 Microsoft: $799 Surface Pro 3 will render your laptop obsolete Gunning for the ultraportables
May 17, 2014 Week That Was Australia pulls video game funding, iPad shipments plummet, and lots of advice for indies The past 7 days in bite-sized portions
May 15, 2014 Interview Mike Bithell: Indies, stay off of mobile until you've "built a name for yourself" Thomas Was Alone heads to iPad
May 14, 2014 Financials Gamevil's Q1 2014 profits up 104% to $3.7 million A record period for the Korean publisher
May 14, 2014 20 percent of mobile gamers would skip sex for Candy Crush PlayPhone lifts the lid on its research
May 13, 2014 Interview PG Connects Speaker Spotlight: Nathan Lutz, Cie Games I feel like a breakout game is coming
May 12, 2014 Added flexibility with Flurry's mobile video ads gives Pocket Gems a 5x boost Non/skippable options are key
May 10, 2014 Week That Was Hearthstone takes the chill off Blizzard's Q1, King harnesses the power of 143m DAUs, and GungHo's sales rise 62% The past 7 days in bite-sized portions
May 9, 2014 Interview Amazon: People shouldn't have to pay $500 just to play games in the living room Catering to an audience of millions
May 8, 2014 The Iap Inspector How to wheel and deal in Rusty’s Real Deal Baseball IAPs from the players' perspective
May 7, 2014 King's profits jump 142% in Q1, riding high on Candy Crush and 143m DAUs Record quarterly mobile gross bookings reported
May 7, 2014 Hearthstone helps offset sagging profits as Activision Blizzard's digital business booms Digital sales make up over a third of quarterly revenue
May 7, 2014 Data SuperData: China's $3 billion mobile games market will eclipse US soon US leads on conversion, China wins on ARPPU
May 6, 2014 UKIE to host student and indie conference at Staffordshire University One day event on 20 May
May 6, 2014 Oculus: 'John Carmack did not take any intellectual property from ZeniMax' No stolen code identified in SDK
May 6, 2014 Interview GameLoop: You shouldn't have to be Facebook friends with someone to play with them Focus on your gaming persona
May 5, 2014 Interview A lot can happen in a quarter of a millisecond: deltaDNA on the power of real-time analytics You've got to think fast
May 3, 2014 Week That Was FTL dev not fond of iOS, Glu acquires Diner Dash pub PlayFirst, and Rovio's profits are put on pause The past 7 days in bite-sized portions
May 1, 2014 Chukong and Microsoft extend Cocos2d-x hackathons to boost games on WinPho Plus six best practices you'll need to make the leap
May 1, 2014 Opinion Why a week with Amazon Fire TV hasn't changed my gaming life The sparks have yet to catch
April 30, 2014 The Iap Inspector How to win at Hearthstone without handing over stacks of cash IAPs from the players' perspective
April 29, 2014 Puzzle & Dragons hits Japanese arcades with real-time multiplayer mode Prove you're the best at ¥100 a go
April 29, 2014 Increasing by a factor of 2048: Nextpeer adds 1.5 million users a day to Android multiplayer network Team is 'racing to keep up'
April 28, 2014 Chart Of The Week How Rovio’s growth stacks up against Mojang, King, and Supercell Embattled birds
April 28, 2014 TIGA criticises PEGI's 'unreasonably high' fees as hurting small game studios Why pay for ports?