March 20, 2015 Get Marketing So... You Want to Make Video Games? Part 7: Promote and Support You've made a game, but it's not going to sell itself. Here's how to get it out there
March 18, 2015 Testing Testing So... You Want to Make Video Games? Part 6: Test, Fix and Publish Check out how to test and fix your new game design
March 17, 2015 Expendable Assets So... You Want to Make Video Games? Part 5: Assets Finding all the pieces that your new game is made of
March 16, 2015 Code Creation So... You Want to Make Video Games? Part 4: Build You've planned your game, now make it
March 13, 2015 Independents Day So... You Want to Make Video Games? Part 3: Plan Failure to plan, when making games, is planning to fail
March 12, 2015 Game Logic So... You Want to Make Video Games? Part 2: Design Got your new game concept down? Now it's time to start designing
March 11, 2015 Strong Ideas So... You Want to Make Video Games? Part 1: Concept Nick Pendriis explains how to cultivate strong ideas
March 10, 2015 Looking Good 10 ideas for Apple Watch game Glances How fast-firing Watch notifications could boost your iPhone game
March 10, 2015 The Basics So... You Want to Make Video Games? We kick off our exclusive serialisation of Nick Pendriis' game development ebook
February 24, 2015 Steam Powered Valve enters the virtual reality game with SteamVR at GDC 2015 Game developers invited to test it out at GDC 2015
February 23, 2015 A New Contend-ar Magic Leap decloaks to give HoloLens some AR competition Google funded start-up talks
February 17, 2015 Alternate Worlds DeNA talks Protocol Zero, its stealthy entry into the world of VR gaming Designing for the spherical environment
February 10, 2015 Rival Realities Has Microsoft HoloLens helped augmented reality overtake virtual reality? Our VR Mavens discuss the impact of the new holographic headset
January 28, 2015 Holo-gaming Will Microsoft's HoloLens trump the VR competition or fall on its ambition? Did virtual reality just become obsolete?
January 28, 2015 Virtual Reality Budget range VR system VISR looking for budget Better than Cardboard and cheaper than Rift. The VR platform for everyone
January 22, 2015 Bandits High Climax Studios on the challenge of providing the illusion of control in VR games The Bandit Six team talks about learning to make games all over again
January 19, 2015 Future Proof NDreams raises $2.75 million to build VR games portfolio Funded by new investment outfit Mercia
January 19, 2015 Latent Demand Virtual reality app store WeArVR hits 150,000 downloads Looking to hit one million by summer 2015
January 14, 2015 Acquisitions Kabam buys TapZen and Magic Pixel Games Will be merged into new Los Angeles studio
January 13, 2015 Government UK government wants to crack down on app regulation David Cameron wants to ban WhatsApp and iMessage
January 13, 2015 Virtual Reality Sixense picks up CES awards for virtual reality controller Pegs mobile as the way forward for VR
January 13, 2015 Paid Success Minecraft: Pocket Edition crosses 30 million downloads mark Smartphone version performs at premium price point
January 12, 2015 Dota's Top Exclusive: China's top grossing Android games revealed - DOTA Legend is #1 Data gathered from over 1 billion phones shows $2.8 billion revenues in 2014
January 12, 2015 Virtual Reality Leap Motion announces 3D Jam winners, expands prizes to top 20 winners VR input specialist reveals 'innovative and compelling' experiences
January 8, 2015 Virtual Reality Six launch game developers discuss their hopes for Samsung's Gear VR We talk to the people who got in on the ground floor of the VR gaming explosion
January 5, 2015 Gizmos Is wearable tech and virtual reality set to dominate CES 2015? What surprises will be on the expo floor?
December 23, 2014 Virtual Reality Microsoft enters the virtual reality gaming race with Xbox One VR Reportedly prepping its own headset
December 19, 2014 Mobile Games University Complete guide to App Store Optimisation Everything you need to know to get your game noticed
December 18, 2014 Interview Live Game Board talks VR, AR and blended reality gaming Expanding to allow more game developers to access its virtual board game worlds
December 18, 2014 Mobile Games University How to create a Game Design Document Keep on track when starting a new game
December 17, 2014 Mobile Games University Four steps to writing a killer app store description Make your game's first introduction count
December 17, 2014 Interview Gajatri Studios explains why it added heart rate support to Yoga Retreat Taking a holistic approach
December 16, 2014 Virtual Reality Oculus expands into motion detection through Nimble Sense acquisition Hand-sensing Rift attachment Kickstarter grabs VR attention
December 15, 2014 Wearables Mavens 2015 will define whether it's boom or bust for wearables and VR Where are we with wearables, and how real is virtual reality?
December 9, 2014 Opinion Why Gear VR is a strong move for Oculus Rift but not for Samsung Quality versus timing
December 8, 2014 Virtual Reality Samsung Gear VR now available for $200 The Oculus-designed smartphone virtual reality system finally launches
December 8, 2014 Augmented Reality Live Game Board launches augmented reality SDK for Unity Adding depth
December 3, 2014 Why OEMs, game devs and health companies should combine to make wearables a success Businesses might need to pay for our wearables if they want to make money from them
December 1, 2014 Virtual Reality Samsung preps Gear VR launch by dropping Note 4 price The brains of the Gear VR headset targets US gamers in time for Christmas
November 26, 2014 Opinion Too little, too soon: Did Apple announce its Watch too early? More questions raised than answered
November 25, 2014 Virtual Reality Apple hiring for virtual reality project Job posting hints at Apple's renewed interest in VR
November 25, 2014 SMI adds eye-tracking support to Oculus Another level of data added to VR immersion possibilities
November 23, 2014 Reading List Reading List: So You Want to Make Video Games? A Survival Guide Game designer Nicholas G. Pendriis takes us from start to finish
November 13, 2014 Interview Handy Games on why it's backing smartwatch gaming not VR Walk around to gain in-game energy
November 13, 2014 Intel leads $9 million funding round for VR Kickstarter success Avegant Hybrid VR headset and headphones gets another cash injection