October 31, 2016 Left Behind An adventure cut short: The human cost of a canned F2P game A live game can't stay that way forever, but we should remember the impact on players
October 28, 2016 The Story Ends COLOPL NI winds up development on JRPG Rune Story after just one year A hit in Japan, not so in the west
May 31, 2016 Vive La Arcade With $50 million to invest in VR, why COLOPL thinks arcades are the best place for its early adoption Plus updates on Rune Story and Downtown Showdown ahead of PGC Vancouver
March 24, 2016 All Action Japanese giant COLOPL on its struggle to grow a US mobile business, but its expectations for big VR success Catching up with new CEO Jikhan Jung at GDC 2016
March 10, 2016 Vr In Focus COLOPL takes its VR focus global, promoting Jikhan Jung to head US operations Aiming to publish several VR titles per year
February 3, 2016 Make The Right Choice How Downtown Showdown embodies the best and worst of genre hybridisation A lesson in extremes from COLOPL NI's city builder
January 27, 2016 Iap Inspector Building something special: the monetisation of Downtown Showdown IAPs from the players' perspective
December 22, 2015 Tokyo To California 2015 in Review: COLOPL NI CEO Shohei Yoshioka on moving west and mixing genres Future trends from the remembrance of things past
November 11, 2015 Get Colopl Hired How to get a job at Japanese powerhouse COLOPL's new US studio Producer Alisa Kurt shares insights