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Glu's CEO talks LTV, Mavens discuss the $10B mobile game, and Paradise Bay’s monetisation inspected

The top stories of last week
Glu's CEO talks LTV, Mavens discuss the $10B mobile game, and Paradise Bay’s monetisation inspected

The power of the F2P model underpinned all of the top 5 most read stories on PocketGamer.biz last week.

From comparing the spending behaviour in two of its most lucrative games - Kim Kadarshian: Hollywood and Deer Hunter 2014, Glu Mobile’s Niccolo de Masi also argued F2P games are also best for all players, payers and non-payers alike.

More strategically, our Mobile Mavens argued about the inevitability of the $10 billion mobile game.

Finnish publisher-in-China MyGames may not be at that level, but it closed a new funding round, while our IAP Inspector investigated how King’s latest F2P game Paradise Bay works.

And finally, guest columnist David McCarthy, from Japanese developer Cybird, revealed why pre-registration campaigns are so important in the region.

Read and learn.

#5: Why pre-registration campaigns are key to Japanese UA

Why pre-registration campaigns are key to Japanese UA

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Why pre-registration campaigns are key to Japanese UA »

In countries such as South Korea and Japan, pre-registration campaigns that encourage players to sign up for as-yet unreleased games are a key part of game marketing and UA.

David McCarthy, from Japanese developer Cybird, explained the place of pre-registrations in the region.

Not only are they good for players, who get special - often limited edition - rewards for signing up, he says, but this means that games launch with an immediate enthusiastic player base, who remain loyal to the game as well as growing its audience through viral means.

#4: Examining the slow pace of island life in Paradise Bay

Examining the slow pace of island life in Paradise Bay

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Examining the slow pace of island life in Paradise Bay »

In our last installment from the IAP Inspector, we took a took at King’s most recent release Paradise Bay.

The farming/resource management games has clearly been inspired by the likes of Hay Day, but its colourful Pacific setting and sharp focus on characters provides a strong thematic concept.

As for the in-app economy, it’s convention with hard and soft currencies filling in the gaps created by timer gates and resource scarity. Crucially, the game isn’t overly restrictive in this respect, however.

“In a nutshell, the monetisation of Paradise Bay is everything you'd expect from a game of this type - erring on the generous side, if anything,” commented our inspector Matt Suckley.

“If you're after a game to check up on once a day you'll find something to enjoy here without spending a penny.”

#3: West-to-China publisher MyGamez announces 9 million MAUs and new funding round

West-to-China publisher MyGamez announces 9 million MAUs and new funding round

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West-to-China publisher MyGamez announces 9 million MAUs and new funding round »

This week, Finnish/Chinese mobile game publisher MyGamez announced it had closed its first equity funding round.

It didn’t reveal the amount but did say that its portfolio of western titles which it’s published in China has resulted in more than 9 million monthly active players, from 47 million downloads.

And that was obviously enough for existing investor Vision+ Fund, and Taiwanese investment outfit Yellowbell to dip into their warchest to provide more cash.

#2: Is the $10 billion mobile game franchise inevitable?

Is the $10 billion mobile game franchise inevitable?

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Is the $10 billion mobile game franchise inevitable? »

There have been a number of mobile games that have generated $1 billion in lifetime revenues.

GungHo's Puzzle & Dragons was the first, closely followed by King's Candy Crush Saga.

But what’s next?

One bullish view of the future comes from Neil Young (previously CEO of ngmoco/DeNA West and now with his startup N3TWORK) who reckons the $10 billion mobile game franchise is inevitable.

So, in this context, we asked our Mavens:

Do you agree and what do you think a $10 billion mobile game franchise would look/play like?

As ever, there was a strong debate on both sides of the argument.

#1: Glu CEO Niccolo de Masi on comparing whale behavior in Kim Kardashian: Hollywood and Deer Hunter 2014

Glu CEO Niccolo de Masi on comparing whale behavior in Kim Kardashian: Hollywood and Deer Hunter 2014

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Glu CEO Niccolo de Masi on comparing whale behavior in Kim Kardashian: Hollywood and Deer Hunter 2014 »

In a guest column, Glu Mobile’s CEO Niccolo de Masi made a strong argument in favour of free-to-play games, both in terms of the advantages for players and for publishers like Glu.

“Free-to-play games are arguably the best value for money entertainment experiences in the world,” he argued.

Even when talking about the top 1% of spenders (aka "whales"), de Masi says they “spend at a rate comparable to a movie ticket: roughly $5-$10 per hour.”

In a games such as Kim Kardashian: Hollywood, that adds up to $1,446 LTV per player on Android, compared to $1,252 on iOS.

“Kim Kardashian: Hollywood whales play over 100 unique days and spend over $13 per hour on average,” de Masi reveals.