It's been a busy old week for PocketGamer.biz and the games industry at large, with all of our attention turned to the inaugral Devcom and the ever-popular Gamescom, but there were still big stories and useful insights that our readers found rather interesting.
The most read of these was Teut Weidemann's talk on the "requirements for free-to-play design", which offers up advice on what monetisation techniques actually work when making a free-to-play game.
Second on our Hot Five is Jon Jordan's deconstruction of why Jam City has decided to push back its planned IPO, with a particular focus on its most recent games and their performance.
UX, AR and starting over
Third up is an interview with Epic Game's Director of UX Celia Hodent, who discusses the importance of using cognitive science in order to create the best experience for a player.
And finally we have two more talks from Devcom, with Epic's Tim Sweeney explaining why he thinks AR will change the world in the next decade, and Grand Cru discussing its reboot following the unfortunate failure of its first game Supernauts.
Click the link below to find out more about the stories that caught our readers' eyes over the last week.
Click here to view the list »