Short Cuts: Supercell, GungHo and Rovio talk the secrets to mobile success
Last week, Finnish developer Supercell held its own Free Your Play 2013 festival.
Mixing up a keynote talk from DeNA Sweden's Ben Cousins, and Q&A with Puzzle & Dragons developer GungHo Online and a panel talk also including King and Wargaming, it then became something of a mid-summer party with plenty of music, food and drink, and general good times among the 600 mainly Finnish developers who attended.
The odd UK journalist was also allowed in too, and so we took the opportunity to do some interviews.
Supercell CEO Ilkka Paananen talks humble success
Talking Puzzle & Dragons' success with GungHo Online
My first call at Rovio was to NASA says marketing director Marja Konttinen
Everyplay talks about its new gamer face-sharing feature
The industry is still learning about F2P says PlayHaven's Ville Heijari
GameFounders' Kadri Ugand explains the power of an accelerator
Nevosoft explains Russian mobile game market opportunities
Quick cuts from Supercell's Free Your Play 2013 event