Interview

Don't burst the bubble: King's Jan Wedekind on why Bubble Witch Saga needed a sequel

"You can't just republish the same game"

Don't burst the bubble: King's Jan Wedekind on why Bubble Witch Saga needed a sequel

King is seen by many as an analytics-driven company, so you might expect its business performance director to be all about the charts, graphs, quantitative reasoning, and little else.

If that's the case, then prepare to have your preconceptions smashed by this interview with Jan Wedekind.

Wedekind talks to us about the practical reasons Bubble Witch Saga needed a sequel, how Henry Ford and Steve Jobs have helped shape his philosophical approach to aiding game design, and the role of analytics in creation.

He also goes on to explain why creativity is so important on the global stage, and why King's reputation for being uncreative is both unfair and undeserved. Check the interview out in full below:


Die hard Suda 51 fan and professed Cherry Coke addict, Peter Willington was initially set for a career in showbiz, training for half a decade to walk the boards. Realising that there's no money in acting, he decided instead to make his fortune in writing about video games. Peter never learns from his mistakes.