Interview

How to get a job at Forge of Empires developer InnoGames

How to get a job at Forge of Empires developer InnoGames

Branching out into mobile has given InnoGames a new lease of life.

Extremely successful in the oft-overlooked PC browser game space since the worldwide launch of its debut game Tribal Wars in 2006, the German developer still boasts an enviable number of players on the platform.

But bringing its legacy titles to mobile has seen games such as Forge of Empires and Grepolis generate impressive returns on the new platform, and InnoGames has now transitioned to a mobile-only developer.

With the firm currently hiring in a number of positions, PocketGamer.biz reached out to HR Director Andreas Giesa to learn more about the vacancies and the studio's company culture.

PocketGamer.biz: Could you give us some background on InnoGames and what you do?

Andreas Giesa: InnoGames began officially making browser-based free-to-play games back in 2007, but claims roots all the way back to 2003.

At that time, the brothers Eike and Hendrik Klindworth, along with their childhood friend, Michael Zillmer, created Tribal Wars to play with their friends.

The game quickly gained popularity with a larger audience, and the three decided to found the company in 2007 in order to support its success.

Based on the strong foundation of our initial browser titles like Grepolis and Forge of Empires, we have brought our games onto mobile platforms over the recent years, and we are now focused on mobile-only development.

Mobile allows us to reach a broader audience base with our titles.
Andreas Giesa

Mobile has proven itself to us during our many years of testing in terms of popularity and revenue, and allows us to reach a broader audience base with our titles.

We currently have several projects in the pipeline that we are creating with Unity and Unreal Engine, and are looking forward to launch time in the near future.

What specific areas/disciplines are you currently hiring in?

We currently have around 40 positions open, and are looking for senior game designers, developers - in particular Unity, C# and C++ - and 3D artists.

Other areas that we are looking to hire in include QA, community management, and performance marketing. All of our open positions can be found on our website.

As you're overseeing recruitment at InnoGames, what do you look for in candidates?

We specifically are interested in people who are passionate about what they do, and want to be part of a very collaborative atmosphere.

The Innogames team

In our organisation, we like to live our core values - sustainability, open information sharing and simplicity, to name a few - and these values should be important to our candidates as well.

Why do you think InnoGames is a good place to work? How will you be trying to encourage a strong company culture at your Hamburg and Dusseldorf studios?

InnoGames puts a great deal of effort into making itself a place where our employees will want to stay for the long term.

We develop, train and engage our people around their skills and requirements for our jobs.

We take care of their health by providing flexible working hours, a gym, bikes, a gaming area and lots of fresh fruit and drinks.

Even more importantly, our company culture revolves around a flat hierarchy and information sharing between everyone from interns to top management during events like our management Q&A and company presentations.

Our company culture revolves around a flat hierarchy and information sharing.
Andreas Giesa

Everyone can feel like their voice is heard and that what they are contributing is important to the overall company goals.

What advice would you have for someone trying to get into the games industry?

Take time to research the company you are applying to in order to understand their goals and values.

Also, be sure to establish a portfolio that exemplifies your skills and passion - create concept character sketches for a game you would want to be a part of, or, if you are a game designer, start a blog.

There are a lot of talented people in this industry, so set yourself apart by showcasing the creativity and work ethic behind your talent!

For a full list of vacancies at Innogames, you can visit its jobs page here.

Features Editor

Matt is really bad at playing games, but hopefully a little better at writing about them. He's Features Editor for PocketGamer.biz, and has also written for lesser publications such as IGN, VICE, and Paste Magazine.

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