Stugan: Does the "Lucky Indie" myth still exist?
The Stugan devs question whether being lucky is still enough
“Luck” and “success” seem to be Siamese twins in the eyes of the indie games community.
Minecraft is hailed as a serendipitous accident, while even chart toppers like King advise companies to “fail fast” in order to make more games and increase the chances of a good hit.
Striking gold
But here at Stugan, we were wondering whether this attitude is damaging to indie devs.
With developers chasing flash-in-the-pan success rather than sustainable business models, is being a lucky indie necessarily a good thing?
Not only that, with increasingly crowded app stores and barriers to entry rising, does the “Lucky Indie Myth” even still exist?