December 9, 2020 Changing Times Indie Mavens: How will Apple's App Store Small Business Program impact developers? "Let’s be frank: neither Apple nor Valve provide enough of a service to deserve a 30 per cent cut.
April 28, 2020 Remote Working Indie Mavens: How to work from home as a developer and lessons learned from the pandemic We reach out to our Indie Mavens to discuss life under lockdown
August 5, 2019 Indie Mavens What monetisation models work best for indie developers in the current mobile games market? The Indie Mavens share their thoughts on the different monetisation models on offer to small studios
July 3, 2019 Indie Spotlight Indie Spotlight: Simon Joslin on how The Voxel Agents has been thriving off puzzlers for 10 years "It’s a good time for an indie if you have a killer idea, or a great track record because there’s a tonne of cash out there for cool projects"
March 29, 2019 The Future Is Now What does Apple Arcade mean for indie games developers? The Indie Mavens have their say on the new subscription service
February 1, 2019 Well?! What industry trends do mobile indies see on the horizon for 2019? Our mavens weigh in
September 6, 2018 Indie Mavens Why is the Nintendo Switch so popular among indie mobile devs? Our Indie Mavens weigh in
March 13, 2017 Indie Mavens How useful was GDC 2017 to an indie mobile developer? Our Indie Mavens weigh in
December 9, 2016 Indie Mavens What are the best ways for indie game developers to market their games? Our Indie Mavens weigh in
June 29, 2016 Blocked Channels How damaging will paid App Store search ads be for the discovery of indie games? Our Indie Mavens weigh in
June 10, 2016 Say No To Code Are codeless development tools making the mobile indie development scene stronger? Opening development to a new generation
May 25, 2016 Making Of Back on track: The making of Train Conductor World Simon Joslin on bringing the franchise to free-to-play