June 12, 2024 Call To Action It's time to stop sexist creatives in user acquisition - here's how UA and marketing expert Matej Lančarič calls out the issue of sexist ads in the mobile games market and how this has got to stop
May 29, 2024 Mobile Mavens Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking” We asked the industry what it thinks of the sixth Supercell game to get a global launch
May 14, 2024 In Depth Matej Lančarič's Squad Busters deep dive: Under the skin of 2024's biggest launch yet UA and marketing expert Matej Lančarič examines the changes made throughout the game's development and its ongoing global launch strategy
January 3, 2024 Crystal Ball Time Games industry predictions for 2024 part two: Layoffs to continue, generative AI in production, and a year of innovation The Mobile Mavens gaze into the crystal ball to share their thoughts and expectations for the year ahead
January 2, 2024 New Year's Resolutions Mobile Mavens' New Year's resolutions for 2024: Never stop evolving, make bolder decisions, and be nicer to each other The Mobile Mavens share their ambitions for the coming year
December 29, 2023 Game Of The Year Mobile Mavens' mobile games of the year 2023 part two: Frozen City, Arena Breakout, Boom! and more The Mobile Mavens share the best mobile games they've played this year
December 22, 2023 Industry Trends Mobile Mavens on the biggest games industry trends of 2023 part two: "The hypercasual boom is slowly fading" The big names in the industry tell us what they thought the biggest stories of the year were
December 20, 2023 Highs And Lows Mobile Mavens' highlights and lowlights of 2023 part two: "After a disastrous and turbulent 2022, we successfully reframed our business" The big names in the industry tell us how a challenging year in the industry went for them and their business
March 17, 2023 Talks Matej Lancaric on iOS14: “If you’re testing creatives on iOS, just stop” The Two & a Half-Gamers host discusses why ATT hasn’t killed mobile gaming
January 5, 2023 About Ua Matej Lancaric shares his tough love UA strategies, ATT response and more Suggested UA channels include Meta, TikTok, Google Ads and others, while Facebook gets short shrift
November 3, 2022 User Acquisition Marvel Snap’s UA is good, but could be so much better says industry analysis Analysis of Marvel Snap, the new CCG app from developer Second Dinner, has praised its UA but said there’s much more to do.
September 29, 2022 User Acquisition Advice Matej Lancaric offers tips to improve ad campaigns and find more users His blog suggests the ideal length of a creative is 20 to 25 seconds
August 30, 2022 Ua Update Optimise your user acquisition experience with the UA Update track at Pocket Gamer Connects Helsinki Discover practical advice to navigate legislation and app stores to optimise your user acquisition
May 2, 2019 Knocked Down Devs lose out on thousands of dollars as Apple cracks down on offerwall ads Developers on and off the record discuss impact
January 14, 2019 Jobs In Games Jobs in Games: BoomBit's Matej Lancaric on how to get a job as a marketing manager and UA lead "Don’t be afraid to make mistakes and fail. And fail fast"
March 9, 2018 Soft Launch A guide to soft-launching your mobile game Pixel Federation's Matej Lancaric offers advice from his personal experience.
May 25, 2017 Adventures In Mobile The successes, mistakes and lessons from launching Diggy's Adventure on mobile Pixel Federation's Matej Lancaric breaks down how the studio took its game to market
June 6, 2016 Talent Scout Hire or train: Can anyone really be a UA manager? Do you know your ROI from your LTV?