It's easy to forget now, but there actually was an iPhone without an App Store. It's a fundamental part of the device as it heads towards three years on the market, but the delay in its debut actually aided developers looking to make their mark on the marketplace.
That's because every studio looking to launch an App Store app could hold an iPhone in their respective hands and see, on a practical level, just how the device was used by consumers.
With the iPad not launching until next month, developers looking to have their apps ready for day one are essentially working blind.
That's the claim made by Dan Moren of Macworld.com. Studios are apparently suffering because they can't get a sense of how it will feel to play their titles on the device.
The invisible format
"The trouble is that even with the ability to run iPhone apps in a virtual simulator on their Mac, developers cannot fully replicate the experience of using an iPad - because nobody has one," Moren says on the site.
"And yet developers are being asked to design applications to show off just how cool the device can be and enhance its appeal for millions of potential customers. It's a little bit like being asked to decorate and furnish a room with your only reference being a photograph."
It's Moren's belief that developers are having to make the difficult choice between launching buggy, not-fully-compatible apps ready for the iPad's debut or holding back until they actually a unit of their of own to test their code on.
Uneven playing field
Naturally, however, this isn't a quandary all developers are having to contend with. Moren states that key players already have iPad units "under padlock and key", enabling the bigger boys to have fully-functioning apps on iPad at launch.
While entirely logical, such a move doesn't tap into the open spirit of the App Store on iPhone and iPod touch. The ability for small start-ups to give the larger, more traditional publishers a run for their money is well documented.
"I'm not suggesting Apple give each and every iPhone developer an iPad, since I imagine that would be cost prohibitive, not to mention flying in the face of Apple's tightly controlled product launch," Moren concludes.
"But it would be great if developers had a chance to actually see and touch the hardware they're working with before releasing their apps: I'm thinking something like the Tech Talks that Apple periodically holds to allow developers to talk to the company's engineers."
Macworld
News
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
Top Stories
News
11 hours, 17 minutes ago
Delta game emulator hits No. 1 on the App Store download charts in 35 countries
News
Apr 19th, 2024
Week in Views - The search for skills, billion dollar birthdays and terrific transmedia
News
Apr 19th, 2024
Get practical tips into key game development tools and methodologies at the Dubai GameExpo Summit
News
Apr 19th, 2024
Week in Views - The search for skills, billion dollar birthdays and terrific transmedia
Feature
Apr 19th, 2024
New release roundup: Take That: This is Life, Neopets: Tales of Dacardia, Persona 5: The Phantom X and more
Feature
Apr 19th, 2024
Speaker Spotlight: Xsolla's Chris Meredith on making the most of D2C and today's revenue opportunities
Events
Arts DAO Fest 2.0 | Middle East | Apr 20th |
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Popular Stories
Feature
Apr 15th, 2024
46 top mobile games in soft launch: CSR 3, Plants vs. Zombies 3, LEGO Hill Climb Adventures, Candy Crush Blast, and more
News
Apr 17th, 2024