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Birmingham City University holds open day for game dev 'finishing school' Gamer Camp

19 November 2011 if you're game

Birmingham City University holds open day for game dev 'finishing school' Gamer Camp
An open day is being held for aspiring game developers by Birmingham City University's Gamer Camp. It'll be held on Saturday November 19 from 12:30-4:30pm at NTI Birmingham.

Attendees will be able to tour the Gamer Camp grounds and take a look at the industry-endorsed training programs run at the facility.

The current Pro course started 26 September and will challenge entrants to develop games for iPad, PC and PS3.

"The Open Day's demo session consists of applicants splitting into teams to brainstorm ideas for a sequel to a bestselling game for the iPhone," explains Gamer Camp operations director Oliver Williams.

"The teams get to develop ideas and concepts as a professional games developer would do, before getting feedback from the rest of the group."

Game camp story

The courses are designed and run by industry veterans such as Iain Harrison who worked on Goldeneye 007 and Ice Age 3, Alex Darby (DJ Hero) and ex-Codemasters and Sega studio head Guy Wilday (Colin McRae Rally, SEGA Rally).

They will focus on giving students firsthand industry experience in a simulated studio environment, as well as improving development skills.

NTI runs various courses. The Gamer Camp: Nano course is aimed at iPhone development, which lasts a month and costs £950 per delegate. The next one will run in February 2012. 

The year long Gamer Camp: Pro costs £8,000 and students finishing the course will receive a formal MA/MSc qualification.

There's also a Mini course that lasts 10 weeks and enables participants to pick and choose their modules.

Gamer Camp will also be attending the Flip Animation Festival 2011 event in Wolverhampton giving a presentation at 2pm on October 28, and providing a free demo session the following day on.

If you're interested in attending the open day you can find booking details on the Gamer Camp website.

When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.