#GDC 2013: The queue for King's Candy Crush Saga postmortem...
...was rather long
We might not have been able to make it into King.com games guru Tommy Palm's Candy Crush Saga postmortem at the Game Developers Conference, but we weren't the only ones.
PocketGamer.biz was actually near the front of the queue when we were informed that the sizable room was already full. As the video below proves, the queue behind us snaked of for quite some distance.
And perhaps, whatever words Palm may be uttering on stage right now, that's the real story.
If game success can be measured by the length of queues at GDC, then King's crown remains firmly in place.
Post a comment - Please log in to leave a comment
Going global: PG Connects adds more internationals to its squadLATEST FEATURES
Ludonarrative insolence: Add one part 'game' to four parts 'story', mix well and serveLATEST COMMENTS
Don't become an indie developer unless you can hack the life of a fat, Ukrainian prostitute 39