Events
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
Morocco Gaming Expo | Africa | May 24th |
MomoCon 2024 | North America | May 24th |
Unreal Fest Gold Coast 2024 | Australasia | May 29th |
Popular Stories
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May 14th, 2024
53 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
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May 13th, 2024
Hot Five: Dubai's new Gaming Visa, April's mobile game charts, and Xbox studio closures
Interview
May 13th, 2024
Featured Comments & Opinions
There’s no room for a successful subscription service in games
Despite offering a great deal, it makes little sense for platform holders and developers and doesn't fit with player habits at scale
Powerful PR: How great comms can boost your game's success
ZiMAD’s Anastasia Zaiceva explores the importance of communications in the gaming industry and how success can depend on the quality of your comms
Mobile Mavens: Can Xbox's mobile games store succeed?
We ask industry experts for their thoughts on Microsoft's upcoming marketplace that aims to compete with Apple and Google
Latest Comments & Opinions
Apple allows retro games on iOS at last. Here's what you can and can't do
Thanks to the EU's DMA and increasing pressure in the US, Apple have finally gone soft on one of their most hardline App Store policies. Bring on the retro games…
PGC Stories: "I got to make friends with great people from MENA and it was an eye opener for me!"
We asked attendees from 10 years of Pocket Gamer Connects events to share their memories and help celebrate out 10th anniversary
“We love mobile because of the massive and diverse player base across the globe”
Global Outlier’s Founder and CEO John Lorge discusses creating a studio, why the focus is on mobile first and the team's upcoming game release
“I’m proud of what we do at King but I’m even prouder of how we do things”
King’s VP of product for Candy Crush Soda Paula Ingvar shares on turning a hobby into a profession
Behind the scenes: Bringing Squarelets to life as a first time solo developer
Beatka Wojciak shares the origin story and development process of the cosy puzzle game
How TiMi Studio and World's Edge are adapting Age of Empires for mobile
PocketGamer.biz speaks to TiMi Studio Group GM Brayden Fan and producer Robin Xin about the strategy game's development
Maysalward CEO Nour Khrais: "The Middle East games industry holds immense potential for innovation and investment"
"We have embraced the concept of globalisation, where we look globally with our product and act locally, from game design to development"
Why Sensor Tower acquired data.ai
Sensor Tower chief operating officer discusses motivations for the deal and what it means for mobile market intelligence
10 games industry questions answered: From AI and alternative app stores to layoffs and more
Omdia's analysts and researchers spill the truth on the industry’s key topics, including post-pandemic recalibrations and the "ballooning development costs" of triple-A games
Mobile Mavens: What do developers think of the Epic Games Store coming to mobile?
Our Mobile Mavens share their thoughts on the Epic Games Store coming to mobile, covering just how impactful it may or may not be in the future
King’s Candy Crush All Stars tournament is back and bigger than ever with a $1 million prize pot
King’s VP of marketing for Candy Crush Saga, Luken Aragon shares how the All Stars tournament came to be and what it means for the continued Candy Crush legacy
How Supply Path Optimisation can supercharge user acquisition for gaming advertisers
Ad expert LiftOff highlights how developers can get more from their ad campaigns through a smarter approach to the supply path.
How SuperPlay grew Dice Dreams into a $300m+ sleeper hit
CPO and Co-Founder Elad Drory discusses the success of Dice Dreams, studio expansion, retaining players and celebrity marketing
5 takeaways from GDC 2024: The games industry reckons with key challenges, Godot competes with Unity, and AI was the big trend without the big announcements
Meanwhile, the big news came from outside the house, and UGC is no longer flying under the radar - but it's not sky high either
Unity: “AI is not something that the industry or individuals can ignore. It's going to change game development”
Unity’s Marc Whitten and Felix The address AI’s onward march, where the next wave of monetisation lies and Unity’s past “tough year"