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Hurry! Five essential MasterClass courses go up in price next week

Develop essential skills and discover new business practices from top games industry mentors - this is the time to book
Hurry! Five essential MasterClass courses go up in price next week

The clock is ticking - there’s one week left to save 50% on 5 top PocketGamer.biz MasterClasses! Don’t miss out on gaining essential knowledge and developing your skills. These are deep-dive sessions run by acknowledged experts, which will help you improve your game development skills and help you run more effective games businesses.

On June 8-10 we have insightful sessions designed to help enhance your skills and knowledge. With Zoom classes and half-day online lessons, they give you a practical hands-on guide into specific aspects of game design, all accessible from the comfort of your home office.

Today we wanted to let you know that there's just ONE WEEK left to take advantage of our fantastic Early Bird offer where you can save 50% on full price tickets, before prices hit full price.

UPCOMING MASTERCLASSES


Tuesday, June 8 (10am - 1pm UK)

MasterClass: Building a Game Pitch: From Concept to Doc

Arran Topalian

Arran Topalian

Senior Game Designer at Mediatonic Ltd

This MasterClass is designed to equip participants with new skills and knowledge on how to write user-friendly, well-structured pitch documentation that strikes a strong balance between level of detail and upsell. You can expect to learn tips and advice that will ultimately culminate in the creation of the first, and possibly most important, page of your own pitch document by the end of the session.

Key takeaways include:

  • Why game concept pitching can be so important
  • Best practices around how to explain a game concept idea
  • Tips on how to prove the strength of your concept

BOOK YOUR PLACE NOW


Wednesday, June 9 (4pm - 7pm UK)

MasterClass: Cognitive Science and a UX framework to Improve Your Game

Celia Hodent

Celia Hodent

Game UX Consultant

This MasterClass will delve into how the human brain works in terms of perception, attention, and memory (critical elements for usability), and offers guidelines to significantly improve the experience of a game, as perceived by its target audience, not only in terms of usability, but also in terms of engagement.

Key takeaways include:

  • The main characteristics and limitations of the human brain (in terms of perception, attention, memory), the three main learning processes, and how this knowledge can help game development.
  • What makes a game engaging and how to foster these components in a game.
  • Have a clear and concrete understanding of what having a UX mindset and developing a UX strategy entail.

BOOK YOUR PLACE NOW


Wednesday, June 9 (10am - 1pm UK)

MasterClass: Mastering Data for Engaging Game Design

Poornima Seetharaman

Poornima Seetharaman

Director of Design at Zynga
Vimal Sathish

Vimal Sathish

Director of Design at Zynga

The 'Mastering data for engaging game design' MasterClass will touch upon how we can influence game design and game experience with the help of data and also how to use game design to move different metrics. This will act as a starting guide for you when you are thinking about your next big idea or looking at improving your current game.

Key takeaways include:

  • Why data is important in Free to Play (F2P) games or games in general
  • What are the kinds of data available
  • How to interpret and understand player behaviour
  • Weaving data with game design

BOOK YOUR PLACE NOW


Thursday, June 10 (4pm - 7pm UK)

MasterClass: Designing for LiveOps Success

Crystin Cox

Crystin Cox

Director of Live Game Operations at Xbox Game Studios

This MasterClass is about designing games that will grow and engage players through live operations. We will be exploring the fundamental elements that create longevity, growth, and engagement in games regardless of genre or platform. With a focus on design and player experience, we will dive into Retention, Monetization, and Live Content and lay out how to align your game’s design with best practices in these key areas.

Key takeaways include:

  • Which elements of design will drive retention what which might be getting in the way of retention
  • How to create monetization goals and pillars
  • How to evaluate live content plans for sustainability and efficiency

BOOK YOUR PLACE NOW


Book your Early Bird tickets now and save 50%

Remember, there are FIVE individual MasterClasses and you can book for each one - but if you want to attend multiple, we have some brilliant multi-booking deals for you too:

There are savings if you book for multiple MasterClasses at the same time. Reserve your place at three or four workshops and get an additional one FREE. That’s a saving of 20%-25% if you contact us to make multiple reservations.

Booking for multiple people? Take advantage of our 30% corporate discount for groups of six or more people from the same company.

For multi-buy or group discounts, please email sally.kevan@steelmedia.co.uk to discuss your bespoke package. This is an incredible deal to give your team a skillset boost.

If you are an indie developer (small privately-owned studio with fewer than 10 members, engaged in game creation) or student you may be entitled to discounted tickets. Please contact us with proof of your status and we can discuss relevant offer codes: sally.kevan@steelmedia.co.uk

Tickets are strictly limited to ensure healthy class sizes, so be sure to get in touch today to secure your place.