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About
About
Jon Hare is one of Europe's best known creative directors and game designers with over 10 international number one games to his name and nearly 30 years of experience in the games industry.
Jon co-founded and managed the legendary 1980/90s development company Sensible Software, creating games such as Sensible Soccer, Cannon Fodder and Wizball to great critical acclaim and commercial success and has also worked in senior posts in two of the UK's biggest games developer/publishers Codemasters and Jagex.
Since 1999 Jon has been one of the top game design and business development consultants in Europe working for many different publishing and development clients.
His own new company Tower Studios specializes in developing, publishing and licensing games on mobile and digital formats enjoying recent international success with the release of Speedball 2 Evolution and Word Explorer across numerous mobile and digital platforms.
Jon has also been a full BAFTA member for over 10 years, serving on the BAFTA Games Committee and is a regular Chairman of juries for BAFTA Games awards, as well as acting in a mentor capacity for both BAFTA and NESTA.
Articles featuring Jon Hare
Articles featuring Jon Hare
Industry legend Jon Hare from Tower Studios on the problems of poorly made clones
Sociable Soccer dev Tower Studios snags China publishing deal with China Mobile
Arcade football game is will land in China first and is pencilled in for launch in Autumn 2018
What's been the impact of the App Store on the games industry and where does it go from here?
“Don’t sign a bad deal, there are plenty of publishers out there”
Jon Hare offers some tips on signing contracts with publishers
Mobile games industry experts react to Google Pixel and Daydream View VR
Will Clash Royale's success herald a wave of synchronous PVP imitators?
Indie developers discuss the new ways of working in the current industry
Show Mike Bithell your game at the Big Indie Pitch @ Apps World London 2015
Top Stories
Why Dlala Studios pitches its next game at least 18 months before finishing development
Hot Five: Squad Busters’ supercharged launch, Pokémon’s record revenue, and Star Wars: Hunters finally hits the target
Week in Views - The hunt for the new Star Wars game, Xbox goes handheld, and cats versus monsters…
Metacore's Teppo Soininen: “Anybody who has put a game into soft launch knows there’s still plenty of space for f*ck ups.”
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
WN Conference Istanbul 2024 | Jun 11th | |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |