Work Conditions
Article Types
- All [25]
- Job News [1]
- Mobile Mavens [1]
- Feature [1]
- Hot Five [1]
- Comment & Opinion [2]
- Interview [6]
- News [13]
News
Apr 24th, 2024
FTC bans noncompete work clauses to encourage entrepreneurialism and higher pay
The ruling should bring about 8,500 new businesses per year and bolster innovation
News
Jul 12th, 2023
Is remote working losing its luster? Michail Katkoff shares thoughts on new survey
Deconstructor of Fun’s survey looks at hybrid and remote working within the games industry
News
Dec 13th, 2022
Hutch announces the implementation of a four day working week
The announcement comes as the conclusion to a successful pilot program
Interview
Oct 4th, 2022
James Levick: "The success of the initiative is dependent on being able to do 100% of the work in 80% of the time"
Interview
Sep 30th, 2022
Anna Yukhtenko: "Some tasks that I thought would take me a long time, actually require much less time if approached tactically"
Hutch is one of the many companies for whom the four day work week trial is still ongoing.
Interview
Jul 28th, 2022
Hutch's four-day working week successes and failures are for the entire industry to see, says Charmaine Clavier-St John
"We’re not naïve in thinking that we’ll be able to snap our fingers and make this work overnight"
Hot Five
Jul 25th, 2022
Hot Five: Wild Rift breaches $500 million revenue, InnoGames publishes salary bands, and Unity's John Riccitiello apologies for PGbiz "fucking idiots" comment
Interview
Jul 19th, 2022
InnoGames publishes salary bands for 80% of employees
Salary transparency is a matter of fairness, says COO Michael Zillmer
Comment & Opinion
Jun 8th, 2022
The games industry is infamous for burnout. Hutch's Shaun Rutland wants to change that.
"A happy team also means a productive one, but that's often neglected in games"