May 28, 2019 Creativity Tips Peter Molyneux on innovation and why he could have been "so much more successful" had he focused on sequels Famed UK games designer discusses what innovation means and where to find it
May 24, 2017 A New Trail Peter Molyneux’s The Trail heads to China as 22Cans seals NetEase publishing deal UK studio returns to China with new deal
November 4, 2016 Iap Inspector How does Peter Molyneux's The Trail monetise? IAPs from the players' perspective
November 2, 2016 Brave New World Peter Molyneux's The Trail quietly exits soft launch and releases globally Kongregate publishes the third game developed by 22Cans
September 7, 2016 Not A Peep 22Cans and Kongregate soft launch The Trail: A Frontier Journey Learning from Godus
July 30, 2015 Opium For The People Godus heads to China thanks to LongTu publishing deal God games go east
January 13, 2015 Learning To Fail Mobile games don't make players feel connected, says Peter Molyneux Lionhead founder explains where devs are going wrong
November 12, 2014 F2P monetisation is extremely challenging that's why mobile devs need to learn about community, says Molyneux World of Tanks and League of Legends show the way
August 25, 2014 The Charticle How Godus found followers in Europe but apostasy in the US Truly divine?
August 18, 2014 Designers have to own, love and define free-to-play, says Peter Molyneux Rethinking the process
June 27, 2014 Gamelab 2014 Molyneux: Mobile F2P 'abuses and confuses' gamers Developers are "monetising addiction"
February 17, 2014 The Godus amongst us: Molyneux talks free-to-play farces, winning without chasing whales and his top score on Flappy Bird Games shouldn't 'take over your life' any more
February 11, 2014 Molyneux: Free-to-play is like 'smashing consumers over the head with a sledgehammer' Not a 'delightful' mechanic says 22Cans man
June 26, 2013 Curiosity solved Godus' discovery problem, but player retention will be down to game design, says Molyneux Stepping stones to success
April 18, 2013 Molyneux: If console games are movies, then free-to-play is the TV soap F2P Summit: Play for a bit, and then go away
December 20, 2012 Molyneux's mighty GODUS hits Kickstarter goal as Dizzy falls way short A tale of two UK studios
November 8, 2012 Molyneux: Curiosity's monetisation will be 'part of the experiment' And could be coming soon
August 23, 2012 Curiouser and curiouser! Peter Molyneux on 22 Cans, F2P and experimenting in a completely undiscovered gaming country Down the rabbit hole into Wonderland
June 13, 2012 'Amazing things can happen' when freemium is done right, claims Molyneux Financial drive has to be put aside