April 8, 2014 New Wave Publishing Why Tilting Point’s success will come from talent, marketing, and data
January 22, 2014 Tilting Point and Quark to cooperate over multiple core mobile games Next generation not-publisher signs fifth dev deal
June 13, 2013 How to fight the stigma of mobile monetisation and win Quark Games' Foust on putting game design first
May 31, 2013 Announcing core title Champs Battlegrounds, Quark's Shawn Foust says midcore is a fallacy You're either core, or you're not
April 30, 2013 F2P monetisation has to stop relying on 'tension' and 'desire', says Quark Games Shawn Foust explores a hybrid alternative
March 29, 2013 Let's trade short session lengths for games with depth, argues Quark Games Don't sacrifice meaning for accessibility
March 12, 2013 Quark Games: Touch gaming needs to evolve beyond simple taps Can touch and complexity co-exist?
January 31, 2013 Screw the 'social viral design by analytics' approach, says Quark Games Mobile deserves better
December 4, 2012 Unraveling the 'strange beast' that is the mid-core gamer: PlayMesh's Shawn Foust reveals all 'It's an aberration; a Frankenstein creation'
October 30, 2012 PlayMesh VP Shawn Foust on the thrill of playing and designing games with 'total loss' 'The fear of in-game risk has stymied innovation'
October 18, 2012 Taking hardcore PVP to another level, PlayMesh looks to engage with its players by killing them Test of Valor
May 15, 2012 Playmesh's Shawn Foust on how to make location-based games work Players not places should be the focus