The Very Big Indie Pitch at Pocket Gamer Connects Seattle 2019
|Date & Times:||
Monday, May 13th - 14th 2019
9am to 6pm
|Location:||Seattle, United States of America|
|Expected Size:||100 – 250|
|Target Audience:||Developers, Indie Developers, Creatives, Recruitment, C-Level, Marketing, Students, Investors, Publishers, Ad Companies, Media, YouTubers / Streamers, Ad Companie|
|Featured Platforms:||iOS, Android, Windows Phone, Console, Handheld Console, Wearables, Virtual Reality, Augmented Realit|
Following on from our recent pitches in California and Austin, and The Big Indie Pitch is once again stateside, and this time we're heading to Seattle. However, that's not all though, as this isn't just any old Big Indie Pitch. In fact, we're bringing our bumper Very Big Indie Pitch to The Emerald City as Pocket Gamer Connects rolls into town for Pocket Gamer Connects Seattle 2019.
The Very Big Indie Pitch will be exactly what it says on the tin: a mammoth developer pitching competition open to all types of independent developers working on mobile, portable (including Switch), mobile VR or AR, wherever they are.
What? How? Who?
The basic criteria:
- You can pitch games for mobile, portable (including Switch), mobile VR, and AR
- You can pitch your game even if you’ve pitched it at a previous BIP
- We prefer to see unreleased games, though we’re happy to see games that are out too
Kicking off with a preliminary round of submissions between to identify the best talent (and allow overseas developers a chance to be shortlisted), we’ll then progress to the face-to-face pitch which takes place as a part of Pocket Gamer Connects Seattle 2019.
As usual this means gathering a host of leading mobile game journalists in one room, together with partner sponsors from the publishing and middleware sector, and then allowing the devs 4 minutes to pitch to each journalist table in a ‘speed dating’ style.
Once all the developers have pitched, the judges confer and pick five finalists. Those shortlisted will then spend Day 2 showcasing their game to PGC delegates who will vote for their favourite. The finalists will subsequently take turns to present their game to the audience at the end of Day 2 before the winners from the vote are announced on stage.
Profile and prizes
Aside from editorial coverage and the chance to get their game in front of the leading media influencers and potential publisher partners, The Big Indie Pitch also rewards the top developers with a range or bespoke Indie Prizes which allow the recipients access to a range of Steel Media's advertorial and consultancy services. We'll also be interviewing the top three for PocketGamer.Biz. and the overall winner will additionally receive free tickets to a Pocket Gamer Connects of their choice.
To pitch your game on the Very Big Indie Pitch, head over to the Pocket Gamer Business Network to REGISTER YOUR GAME with us.
The sooner you register your interest, the better as places are limited. All approved pitchers will be emailed confirmation closer to the event.
Deadline for submissions is May 8th (all approved pitchers will be emailed confirmation)
We'll get in touch with you nearer the time to confirm whether you have received a place on the pitch.
*****Please note that the sooner you enter the better a chance of being shortlisted you have. We advise not leaving it until the deadline to apply. If you enter early and wish to update your entry, please email Sophia Aubrey Drake (firstname.lastname@example.org).*****
NOTE: Shortlisted entries receive TWO FREE passes to PGC Seattle 2019. Non-shortlisted entries qualify for a discounted PGC ticket.
Any questions then please contact the Big Indie Pitch lead Sophia Aubrey Drake at: email@example.com
Grand Hyatt Seattle
721 Pine Street
United States of America
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