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  • Region: Europe
  • Event Type: Hybrid
  • Audience Type: Developers, Indies, C-level, Marketing, Students, Creatives, Investors, Publishers, Tool Providers, Technical Teams, Ad Companies, Media, Aso Practitioners
  • Find out more information on We Speak Games Summit 2022

Voice control is already mass market and it's coming to mainstream gaming soon.

Talking to game characters and hearing their responses will take gameplay to a whole new level - beyond just 'controlling' a game.

Voice is accessible and natural; it doesn’t require eyes on screen or hands-on controllers, and it's powerfully linked to emotion. It has the potential to bring new players to games, help players get more out of games, and create deeper engagement.