GAConf is the destination for developers, publishers, students, educators and disabled players to explore recent and future advancements in the field of game accessibility. Across two days of talks and networking, attendees build relationships, knowledge-share, and deep dive with case studies, panels and actionable takeaways.
Now approaching its 17th edition, GAConf provides a unique forum for connecting the gaming industry with the accessibility community. The remote format allows attendees to livestream sessions remotely via Zoom or YouTube free of charge. Conference updates, networking, and speaker Q&As happen on the GAConf Discord channel, giving everyone a chance to engage in real time.
Past speakers include representatives from companies like Aggro Crab, BBC, Bungie, Crystal Dynamics, EA, the FCC, King, Naughty Dog, PlayStation, Remedy, Unity and Xbox, a wide range of disabled players and advocates like Grant Stoner, SightlessKombat and Steve Saylor, and nonprofits from Capgame and Makers Making Change to RNIB, SpecialEffect and Warfighter Engaged.
Attendees include platforms, publishers, AAA studios, indies, students and educators.
Together this adds up to the central hub for the accessibility community to come together, learn, and make connections.