Cutting edge monetisation strategies to create hit titles from leading industry figures
Key seminars:
- Game Monetisation 3.0
[Chris Early, VP of Digital Distribution, Ubisoft]
- From Console to Mobile
[Chris Southall, Head of Hardlight Studio, SEGA]
- Is there a Future for FTP on Consoles?
[Mark Richard Morris, Executive Producer, Microsoft]
- The Monetisation post mortem
[Ben Cousins, General Manager, Scattered Entertainment & Head of European Game Studios, DeNA]
- To be Free or not to be Free? That is the mobile question
[Chair - Ian Livingstone CBE, Chairman, Playdemic]
- Choosing the Right Model for your Digital Game
[Saad Choudri - VP of Business Affairs and Paul Bugryniec - Commercial Finance Manager, Miniclip]
- Data driven design
[Vicenç Martí, CEO, Akamon Entertainment]
- Creating the Ultimate Ccross-Platform Experience
[Yates Buckley, Technical Director, Unit9]
- Clash of Clans: A practical Behavioural Economics Case Study
[Mark Sorrell, Freemium Game Design Consultant, Mark Sorrell]
- Back to Basics - Using App Store Optimization (ASO) to succeed in mobile app marketing
[Stefan Bielau, Founder and CEO, Dynamo Partners]
- Future of Digital Distribution
[Nick Parker, CEO, Parker Consulting]
Workshops include:
- Achieving Apple App Store Success
- Mobile Game Success with Google Developers Solutions