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  • Region: Europe
  • Event Type: Conference
  • Audience Type: Developers, Indies, C-level, Marketing, Consumers, Creatives
  • Find out more information on Game Monetisation Europe 2014

Cutting edge monetisation strategies to create hit titles from leading industry figures

Key seminars:

  • Game Monetisation 3.0 [Chris Early, VP of Digital Distribution, Ubisoft]
  • From Console to Mobile [Chris Southall, Head of Hardlight Studio, SEGA]
  • Is there a Future for FTP on Consoles? [Mark Richard Morris, Executive Producer, Microsoft]
  • The Monetisation post mortem [Ben Cousins, General Manager, Scattered Entertainment & Head of European Game Studios, DeNA]
  • To be Free or not to be Free?  That is the mobile question [Chair - Ian Livingstone CBE, Chairman, Playdemic]
  • Choosing the Right Model for your Digital Game [Saad Choudri - VP of Business Affairs and Paul Bugryniec - Commercial Finance Manager, Miniclip]
  • Data driven design [Vicenç Martí, CEO, Akamon Entertainment]
  • Creating the Ultimate Ccross-Platform Experience [Yates Buckley, Technical Director, Unit9]
  • Clash of Clans: A practical Behavioural Economics Case Study [Mark Sorrell, Freemium Game Design Consultant, Mark Sorrell]
  • Back to Basics - Using App Store Optimization (ASO) to succeed in mobile app marketing [Stefan Bielau, Founder and CEO, Dynamo Partners]
  • Future of Digital Distribution [Nick Parker, CEO, Parker Consulting]

Workshops include:

  • Achieving Apple App Store Success
  • Mobile Game Success with Google Developers Solutions

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