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  • Region: Europe
  • Event Type: Summit
  • Audience Type: Developers, Indies, C-level, Marketing, Students, Creatives, Investors, Publishers, Tool Providers, Technical Teams, Ad Companies, Media, Aso Practitioners, App Marketers, App Advertisters
  • Find out more information on Game UX Summit 2025

Created by Celia Hodent, a leader in the application of user experience and psychology in video game design and in the development of UX strategy and process in game studios, The Game UX Summit is the first professional UX event dedicated to the video game industry. Its purpose is to allow game user experience professionals and advocates to discuss the current state of UX in our industry, share best practices, and spread our love for science and compelling experiences. This summit brings together renowned speakers from various UX-related disciplines: Human Factors, Human-Computer Interaction, UX Design, User Research, Analytics, Business Intelligence, and more.

This edition will be hosted by AP University of Applied Science and Arts and co-organized by GAMASTE, a French continuous training organization dedicated to the video game industry.

The Game UX Summit consists of:

  • The Summit: 2 days of game UX professional talks on Monday Sept. 8th & Tuesday Sept. 9th and a mixer on Monday evening. A Summit ticket gives you access to all of this.
  • Masterclasses: An optional day of masterclasses on Wednesday Sept. 10th. You can attend one of the 7-hour masterclasses happening in parallel if you buy an additional Masterclass ticket. A Summit ticket is required (masterclasses have limited seats and are reserved for Summit attendees).

REGISTER FOR 2025

How to get to Game UX Summit 2025