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The theme for TOKYO GAME SHOW 2013 has been decided: "GAMES: Limitless Evolution."

As new dimensions in the world of games are highly expected, TOKYO GAME SHOW aims at making significant progress with a renewed vision.

With respect to B2B activities, under the slogan "Organizing one of the best trade shows in the world," we are planning to further enhance partnerships with government institutions and game industry organizations in Asian countries and regions, and to increase the opportunities for business meetings at TOKYO GAME SHOW.

We will invite many influential companies from Asia and launch the new "Business Startup Area" for venture companies to invigorate the industry.

Furthermore, we will introduce matching coordinators who create business meeting opportunities to enhance business functions in response to the ever-evolving game industry.

For B2C activities, under the slogan "Realizing an event that satisfies each and every visitor," we aim to create a more comfortable and safer venue and environment, as well as addressing past issues.

From this year, in an effort to relieve congestion, we are planning to expand the venue to include Hall 9 and the Event Hall of Makuhari Messe, and review our exhibition format in its Halls 1 to 8 (which were used in our previous shows). In addition, as our response to the diversification of games, we will set up six new exhibit areas as well as other entertaining projects by organizer.

In addition, we will enhance TOKYO GAME SHOW's ability to deliver information internationally by reinforcing promotional activities outside Japan and making our official video channel, which broadcasts the organizer's projects and other events at the venue, available in English.

TOKYO GAME SHOW has implemented a wide range of measures with our mid-term vision to realize "The Most Complete Information in Asia" and "The World's Largest Event."

As a result, the show is now assuming an increasingly important role in the context of diversifying platforms, and expanding markets owing to the rapid growth of emerging countries, mainly in Southeast Asia.

We aim at organizing an event that meets and exceeds your expectations, heralding the evolution of computer entertainment from Tokyo to the entire world.