October 19, 2009 App Store Analysis: US Top 100 dances to the beat of Tap Tap Revenge 3 Glu charts with Family Guy and Super KO Boxing 2
October 17, 2009 Debutant Szymon Masiak on why his beat-'em up Revenge of the Mad John isn't 99c Even $1.99 is lower than he thinks it should be priced
October 17, 2009 Gaming trends: Are we at the end of the line-drawing genre? The future that Firemint sketched
October 16, 2009 Trip Hawkins reckons Apple's new free-plus-paid model is 'very important' DChoc will definitely be releasing such titles
October 16, 2009 Tag's Farley: Micro-transactions in free games could result in a premium App Store by default Will everyone shift their 99c games into the Free chart?
October 16, 2009 Gamevils Kyu: Micro-transactions in free games will increase App Store ARPU Publisher is waiting for intermediate currency and sub-99 cents charges
October 16, 2009 Four Door Lemon on the answers to the App Store's quiz The AnswersAnswersAnswers from QuizQuizQuiz
October 16, 2009 ICS Mobile on credit crunch, credit card funding, and taking on the tower defense genre Will it be third time lucky?
October 16, 2009 Opinion: In-app transactions for free apps will be the death of a thousand cuts for some developers Even 99c is a better model than free
October 14, 2009 ustwo: We need upside from our App Store work-for-hire projects Shifting sands of the commercial environment
October 13, 2009 Vivid's Koscielny: Low cost countries have an advantage when it comes to 99c games Polish developer not so keen on Android or J2ME though
October 13, 2009 ustwo on its first 48 hour game and a 5,750 sales break-even point It's breaking the futility of develAPPment
October 12, 2009 Bolt Creative's Castelnuovo: Combining Flash assets with custom code would be ideal Adobe's Notus is only the first step
October 9, 2009 Distinctive's Little: Flash games will dominate the 99c price range Another reason to go upmarket?
October 8, 2009 Opinion: Ten simple steps for App Store success If you're not doing these, don't bother with the game
October 7, 2009 ustwo: Native Flash will be great for iPhone prototypes but not for apps Performance and API access are obstacles
October 7, 2009 One-man band: From Rockstar Games to Low Five Games With greater creative control comes greater responsibility
October 7, 2009 Opinion: It's a micro-transactional tipping - or tapping - point Tap Tap Revenge 3 and Pocket God going for gold
October 6, 2009 Offerpal make the connection between offers and surveys, and in-app currency Generating 30 percent of gpsAssassin's revenue
October 6, 2009 How to charge for App Store upgrades New features shouldn't be free argues Markus Nigrin
October 6, 2009 Trip Hawkins on how Bo Jackson inspired Digital Chocolate's NanoVerse Several games already in development
October 5, 2009 Backflip on 11 million downloads, $1 million sales, and the power of in-app advertising Taking a portfolio approach
October 5, 2009 Freeverse: Our publishing expertise is attractive to developers Providing a competitive advantage
October 5, 2009 App Store Analysis: Top 10 goes 99c, while EA's FIFA and Madden dominate $10 pricing Top 100 is being forced in opposing directions
October 2, 2009 Start-up Cashmeer on Indian outsourcing, patent protection, and how OS 3.0 enabled a dream game In The Well, the music is the game
October 1, 2009 Game Changer: The rise of the boutique App Store publisher All iPhone games are equal, but some are more noticed than others
September 30, 2009 One-man band: Bart Groothuijze gets by with a little help from his friends The collaborative approach
September 29, 2009 One-man band: Colin Walsh's first game is Chromodyne Coder preparing for App Store debut
September 28, 2009 One-man band: Tak Fung on leaving behind Fables to make iPhone's Mini Squadron From Lionhead and Sony to the home office
September 26, 2009 Nokia reaches out to developers at UK Ovi conference Incentives, QA gripes and location, location, location
September 24, 2009 Gendai's Agustin: Reaction to GameSalad has been phenomenal Next up, multiplayer features
September 23, 2009 Trading card game Urban Rivals will sell iPhone micro transactions at the maximum $9.99 Card packs are more valuable than extra levels
September 22, 2009 Freeverse: Flick Fishing has done tens of thousands of micro-transactions Private Beach expansion hooked anglers
September 22, 2009 G5's Suglobov: We will see more structured pricing on the App Store iPhone is recruiting new gamers, partly because of low prices
September 22, 2009 The 30-year invasion: The making of Space Invaders Infinity Gene Evolution of a legend
September 21, 2009 A-steroids on Underworld for Android, in-game currency, and getting around Apple's restrictions Where there's a will
September 21, 2009 App Store Analysis: Revenge of the 99c games Eight of the US top 10 are minimum price
September 14, 2009 HandyGames's Kassulke says '99c games will destroy the market' It's a gold rush: a few will become rich, many will die
September 13, 2009 App Store Analysis: Madden and EA power to the top of Paid and Grossing charts It's a perfect play
September 11, 2009 Top Grossing App chart - be careful what you wish for Download chart is better for indies, reckon's Windmill Apps' Markus Nigrin
September 11, 2009 Freeverse, Gamevil, Firemint, Illusion Labs and Axios talk up iPod touch '3GS' graphical goodness Like more OpenGL ES 2.0, not the fragmentation
September 10, 2009 Case study: How online features increased the longevity of Com2uS' Homerun Battle 3D The proof is in the graphs
September 9, 2009 Selatra's O'Callaghan says Java games market was unsustainable Don't need 100 new games a month to run a deck
September 7, 2009 Opinion: Dominated by EA and Gameloft, the App Store is mutating into just another operator deck Question is, does Apple care?