August 2, 2009 App Store Analysis: Bookworm peggling gives PopCap two in top 10 Minigore, Cartoon Wars and Space Invaders also crash in
July 29, 2009 Why Facebook matters for mobile games Marketing and cross-platform connectivity, in short
July 29, 2009 What does the Pocket God, Doodle Jump, Harbor Master mash-up mean? Indies are sharing App Store success
July 28, 2009 Some thoughts on digital distribution and gaming (Pt. 2) Riding the NOW zeitgeist. Or something.
July 26, 2009 App Store Analysis: Average price down, Peggling continuing apace Monkey Island and Mobsters highest new entries
July 15, 2009 Sony gears up to challenge Apple for indie games developers Game on for the handheld digital wars!
July 9, 2009 Analysing the App Store Paid Games chart 99-cent titles not (quite) as dominant as you'd think
July 1, 2009 So who's clogging up the App Store with 99-cent games? Not just a bedroom developer thing
June 26, 2009 Don't nickel'n'dime players with iPhone 3.0 in-app payments There may be trouble ahead...
June 16, 2009 Sponsored Feature: Chillingo explains how to make the App Store work for you Or how a publisher survives in a developers world
June 15, 2009 Top Tweets: WWDC is this week's hot trend... ...while back at home, the PSPgo backlash begins
June 15, 2009 WWDC 2009: 10 lessons learnt about the future of iPhone gaming All the way from 99 cents to one million dollars
June 11, 2009 WWDC 2009: The future for iPhone games And why it'll mean big budget rises for developers
June 11, 2009 Why O2 and AT&T have a problem with iPhone 3G S upgrades And what they should do about it
June 2, 2009 What went wrong with Nokia's Ovi Store launch? And more importantly, how can they put it right?
May 28, 2009 Google making a big Android push on the eve of iPhone update Time to take an interest in its own platform, it seems
May 26, 2009 Analysis: Why Nokia's Ovi Store is a big deal And why it will be judged against the iPhone App Store
May 4, 2009 MEF members - save 20% on the PG.Biz Mobile Games Trends Report Special offer only for MEF members!
April 30, 2009 Analysis: Is N-Gage on the way out? And if so, what does it mean for the mobile games industry?
April 23, 2009 No, iPhone isn't the only mobile game in town, but... Why the hype balloon isn't just hot air
April 20, 2009 Whats wrong with Android Market? Many games developers are wondering whats right with it
April 7, 2009 App Store mania: the new mobile battleground Competition or partnership, asks Tim Harrison
March 18, 2009 Games developers unite in praise for iPhone 3.0 software Looks like Apple hit a home run last night
March 18, 2009 iPhone 3.0 has rewritten the mobile games rulebook Apple's new announcement really matters, says Tim Harrison
March 18, 2009 Tag Games: 'iPhone 3.0 will energise games developers' Paul Farley is impressed by new software update
March 18, 2009 Distinctive excited by iPhone 3.0 push notification Plus maps, music and micro-payments
March 16, 2009 Will fragmentation crash the apps party? We need a hero, says Tim Closs of Ideaworks3D
March 14, 2009 Why Facebook Connect matters for iPhone games Playing with your real friends is always a good idea
March 11, 2009 Liveblog: T-Mobile UK talks Android at developer event Richard Warmsley on the impact of the G1 and Google's OS
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March 6, 2009 Why Sony and Nintendo can't write off iPhone threat But is it really a three-way fight for handheld gaming?
March 5, 2009 Is Apple about to become the dominant mobile games publisher? Gamesbrief's Nicholas Lovell looks to the future
March 4, 2009 Don't abandon J2ME in the stampede to iPhone Why too much of Apple's handset could be a bad thing
March 3, 2009 How to use Twitter, Facebook and YouTube to market your mobile games A five-pronged strategy for social media promotion
February 25, 2009 How our new approach won back mobile content customers It's a win, win, win, win, win situation, says HyongSuk Kim, CEO of M-Biz Global
February 19, 2009 How to create compelling business models on the App Store It's business as unusual, says Nalin Sharma
February 13, 2009 Talking Point: Will hardcore iPhone games be popular? Or will they be a niche compared to casual titles?