April 26, 2014 Week That Was A new age for Zynga, Microsoft formally acquires Nokia, and Kabam bullish about IPO The past 7 days in bite-sized portions
April 25, 2014 Stateside Early access needs to be a premium proposition, not a borked beta test Carter Dotson on following the Vlambeer model
April 25, 2014 Monetizer Special Comparing the relative performance of Boom Beach, Frontline Commando 2, Royal Revolt 2 and HonorBound Beyond damn lies and statistics
April 24, 2014 Monetizer Shooting for success with Frontline Commando 2 Glu brings franchise back up-to-date
April 23, 2014 Making Of Stairway to heaven: The making of Monument Valley How an untypical developer made an untypical game
April 22, 2014 The Iap Inspector Family Guy: The Quest for Stuff... and fighting the desire to spend $430 In-app purchases from the players' perspective
April 21, 2014 The Charticle Did Monument Valley rise or fall in the global App Store charts? Beautiful mediocrity
April 21, 2014 Hot Five How indies can handle PR, why the industry owes a debt to homosexuals, and is the great crowdfunding crash nigh? Last week's top five stories
April 21, 2014 Big In Japan GREE announces Wright Flyer Studios while Puzzle & Dragons comes to arcades Weekly digest from Tokyo
April 19, 2014 Week That Was Unity acquires Playnomics, Twitter unveils mobile app promo suite, and F2P might not be the only ticket in town The past 7 days in bite-sized portions
April 17, 2014 Stateside Giving Kickstarter the kick: The great crowdfunding crash is upon us How Oculus f*cked it up for everyone else
April 16, 2014 Making Of Ready for launch: The making of Out There Michael Peiffert on becoming a rocket man
April 16, 2014 The Charticle How did the $9.99 Faster Than Light compete in the top grossing charts? A measure of LTV
April 16, 2014 Chart Of The Week Google Play downloads top iOS by 45%...and now it's not far behind on revenue, either But iOS generates 85% more revenue
April 15, 2014 Mobile Mavens Gay people in games: Industry experts call on devs to "share stories of diversity" Our Mavens give their take on this week's burning issue
April 14, 2014 Hot Five Backflip heralds return of the publisher, we put Finland in focus, and the issue of gay people in games Last week's top five stories
April 14, 2014 Promiscuous Gamer The invasion of IP: Star Wars, Game of Thrones and Family Guy This guy will play anything as long as it's free
April 11, 2014 Stateside Developers, beware the democratisation of game development With opportunity comes risk, warns Carter Dotson
April 10, 2014 Big In Japan Colopl on the up, Capcom on the slide, Cygames getting drunk? Weekly digest from Tokyo
April 9, 2014 The Finnsider What Supercell did next: Boom Beach masters the art of the follow-up Fighting on the beaches
April 8, 2014 The Charticle Which unlikely country was the first to see Boom Beach hit #1 Top Grossing? The global game
April 8, 2014 Monetiser Special Comparing the monetisation efficiencies of Boom Beach and Clash of Clans
April 8, 2014 Mobile Mavens Will Amazon's Kindle Fire TV set the mobile games world alight? Or is it smoke and mirrors?
April 7, 2014 Hot Five Flappy Bird gets a 'sequel', Boom Beach fires its first shots, and is Candy Crush Saga causing obesity? Last week's top five stories
April 6, 2014 Diary Of A Promiscuous Gamer Week of the Big Uninstall This guy will play anything as long as it's free
April 5, 2014 Week That Was Amazon goes 'gaming too' with Fire TV, LINE tops 400 million users, and Microsoft announces Universal Apps The past 7 days in bite-sized portions
April 4, 2014 Sponsored Feature How to translate a game into 20 languages and avoid going to hell Exorcising the four devils of confusion
April 3, 2014 Salvaging The Second Screen Why PC and console games can't ignore what's in a player's pocket James Parker on broadening developer horizons
April 3, 2014 Guest Editorial Mobile game marketing is broken ... and here's why It's not just about user acquisition says James Kaye
April 2, 2014 Big In Japan Dragon Quest finds mobile gold, game market is now +50% mobile, and the end of Mobage? Weekly digest from Tokyo
April 1, 2014 If Oculus is the future of Virtual Reality, then why didn't Google buy it? Our Mavens talk Facebook's very real recent acquisition
April 1, 2014 The In-App Purchase Inspector: Boom Beach storms onto the scene IAPs from the players' perspective
March 31, 2014 Welcome to the jungle: 10 challenges and opportunities in the Chinese mobile game market GMGC 2014 raises a fist to your ear
March 31, 2014 Worth The Wait TIGA's Richard Wilson on winning the fight for Games Tax Relief A date to remember
March 30, 2014 Opinion 43 reasons why differentiation is the key challenge for Chinese developers Generic heroines ahoy
March 29, 2014 Week That Was PocketGamer.biz Week That Was: Facebook buys Oculus, Games Tax Relief is go, and Pocket Gamer suffers major GDC jetlag The past 7 days in bite-sized portions
March 29, 2014 Hot Five The making of Disco Zoo, looking back at GDC, and are mobile devs leaving mobile en masse? Last week's top 5 stories
March 28, 2014 Guest Editorial 'Everybody bumps into the first pipe': How Flappy Bird and Ikaruga turn scoreboards into an asset Full Indie UK's Aitcheson on the numbers game
March 28, 2014 Stateside Why playing the ethical card in the F2P debate is a dangerous game All of mobile is a little bit murky
March 27, 2014 Opinion Think Oculus and King deals are signs of a 'maturing' industry? Think again It's a matter of definition
March 27, 2014 Light Relief 'We're headed for the top table': UKIE's Jo Twist talks EC's green light for Games Tax Relief Riding the state aid rollercoaster
March 27, 2014 Guest Editorial 5 classic mistakes game developers make when tracking their mobile ad campaigns What are you measuring?
March 25, 2014 Guest Editorial China's mobile gaming market: A quantitative deep dive Part 1: Behind the Great Wall with TalkingData
March 24, 2014 Gdc 2014 The problem with VR, gays in gaming, and learning to kill your games: 7 things we learned at GDC 2014 Our week in San Francisco summarised