July 29, 2013 Hot Five: Ouya devs unhappy with early sales, we put monetisation under the microscope, and the making of iOS horror hit Home Last week's top 5 stories
July 27, 2013 PocketGamer.biz Week That Was: Apple get hacked, EA names the App Store as its biggest money spinner, and we go big on China The past 7 days in bite-sized portions
July 26, 2013 Best of British: Loneliness and a lack of funds - the costs of being an indie developer Stephen Morris on preparing to be poor
July 25, 2013 The building blocks of success: How an architect's eye can aid game design Nicholas Lister finds the common ground
July 24, 2013 Alone in the dark: The making of Home A Unique Horror Adventure Breathing new life into an old genre
July 23, 2013 Stateside: Don't try and fight your pirates make the most of them Making lemonade from stolen lemons
July 23, 2013 Linking fiction to action: How touchscreen controls can help you connect with your players Lady Shotgun's Anna Marsh on literal actions
July 23, 2013 Chart of the Week: 37% of top app publishers have already floated Encouragement for King, Kabam and Rovio
July 22, 2013 The Charticle: Bananaaaa! Potato-naaaa! The slapstick rise of Despicable Me: Minions Rush Comic yellow fellas turn to gold
July 22, 2013 Hot Five: Vlambeer on taking on the clones, breaking the ice with Nitrome, and why Breach & Clear abandoned F2P Last week's top 5 stories
July 20, 2013 PocketGamer.biz Week That Was: Gamevil hits 300M, Kabam's worth $700M, while Microsoft loses $900M but looks to Halo The past 7 days in bite-sized portions
July 19, 2013 Opinion: Once again, Halo is set to come to Microsoft's rescue Spartan Assault is Windows' biggest weapon to date
July 19, 2013 Introducing Monetizer: A new ranking system for monetization efficiencies Turd Birds, Blastron and Slot Revolution evaluated
July 18, 2013 Adeven asks: Do you know when to burst and when to target? Christian Henschel takes a holistic view on analytics
July 17, 2013 Opinion: Why your next hire should be a Chief Psychology Officer Bridging the gap between gameplay and retention
July 16, 2013 Stateside: Indies, are you yearning for an App Store revolution? Change needs to begin from the bottom up
July 16, 2013 Why all mobile developers need to understand Dr. Robert Cialdini's Rule of Reciprocity SessionM digs into the basis of monetisation
July 15, 2013 Sponsored feature: Leading smartphone ad agency CyberZ considers new gaming trends in Japan How to win in the competitive Japanese market
July 15, 2013 The Charticle: Leading on iOS, Android now accounts for around 40% of CSR Racing's sales Distimo estimates Google Play is 8.75% of lifetime sales
July 15, 2013 Hot Five: GREE scales back in the west, how to top Thomas Was Alone, and why Double Fine has damaged Kickstarter Last week's top five stories
July 15, 2013 Chart of the Week: How localisation tripled Clash of Clans' Japanese revenue Or so Distimo says
July 13, 2013 PocketGamer.biz Week That Was: App Store turns 5, the news from Develop 2013, and did Unity turn down a $750 million deal? The past 7 days in bite-sized portions
July 12, 2013 XCOM: Enemy Unknown and Where's My Mickey? are the highest-reviewed iOS and Android games of Q2 2013 Critically acclaimed
July 11, 2013 Sponsored feature: Why Immersion is leading by example to bring better tactile feedback to games Download Haptic Muse for a world of possibilities
July 10, 2013 Happy Birthday App Store, says Oscar Clark. You transformed our industry Five years of plenty
July 10, 2013 Choo-chooing down the track with Chillingo: The making of Bridgy Jones How to take on a genre and win
July 9, 2013 Stateside: Double Fine debacle threatens legitimacy of entire crowdfunding model Hitting your funding goal is just the start
July 9, 2013 Five essential - and new - skills that mobile game developers need to succeed James Kaye asks if you're equiped for the modern age
July 9, 2013 How They Turn the Screw: A Data-Driven Approach to Ranking F2P Monetisation Efficiencies Down, dirty and aggressive with zip gun analysis
July 8, 2013 Five years of the App Store: The highs, the lows, and what Apple should do next Our Mobile Gaming Mavens speak out
July 8, 2013 Brighton Week: Why Brighton's mobile mastery makes it the perfect destination for Develop Boss Alien, Relentless et al speak out
July 8, 2013 Hot Five: Earthworm Jim creator's anti-gay rant, Fast & Furious 6's chart success, and how Icebreaker became the first Rovio Star Last week's top five stories
July 6, 2013 PocketGamer.biz Week That Was: Develop's Indie Showcase, Kakao and WeChat boom, and is The Drowning drowning? The past 7 days in bite-sized portions
July 5, 2013 Best of British: Speaking honestly, we need to let our players be dishonest Alistair Aitcheson on creating space for foul play
July 5, 2013 Opinion: Why I'll never back a Kickstarter that takes a dump on gay marriage This is no game
July 4, 2013 The consumer is king and they'll decapitate your app if they want to, warns Fraser MacInnes Is entertainment value enough to save the day?
July 3, 2013 Stateside: Why Google should shelve its plans for an Android unconsole Giant should stick to what it does best
July 3, 2013 The Charticle: Nine countries, three months, The Drowning's softest of soft launches Growing pains
July 3, 2013 Riding with Rovio: The making of Icebreaker: A Viking Voyage How to get into bed with a Finnish giant
July 2, 2013 Child's play: How Toca Boca is leading the kid app revolution Building a brand people trust
July 2, 2013 How to get a million downloads with zero marketing dollars Nubee's Ken Tan on the importance of people skills
July 2, 2013 Ready for take-off: How KLM is using a mobile game to build connections with consumers Destined to be a soaring success?
July 2, 2013 [Updated] Appromoter presents the ten commandments of app marketing The complete edition
July 1, 2013 Opinion: Xbox One's about face on used games a watershed moment for gamer petition power Age of gamers passively consuming games is over
July 1, 2013 The Charticle: 17 million-strong Fast & Furious 6 races away on iPhone, doubling iPad revenue Generating over $2 million in a month in US alone
July 1, 2013 Hot Five: Windows Phone winning against BlackBerry, XCOM's x-rated RRP, and the three new kings of mobile gaming are crowned Last week's top five stories