December 24, 2013 Top 10 most popular PocketGamer.biz stories of 2013 The headlines that mattered the most to you
December 23, 2013 Rayman beats out BioShock, Nokia takes on Mossad, and are social games doomed? 5 things we learned at GameIS 2013 Israel's premier games conference
December 23, 2013 Hot Five: Paid games dominate GotY awards, Heroes of Dragon Age analysed, and a Charticle Gameloft special Last week's top stories
December 22, 2013 Diary of a Promiscuous Gamer: A floppy ninja raises a smile, and the significance of building a wall This guy will play anything with a pulse
December 21, 2013 PocketGamer.biz Week That Was: Apple ignores F2P for GotY, Mavens take on sexism in the industry, and YouTube's false copyright claims create pain for indies The past 7 days in bite-sized portions
December 19, 2013 Chart of the Week: 63% of lifetime IAP spend happens on day-one So says Playnomics' Q3 2013 survey
December 19, 2013 SDK consolidation and data-led actionable insights are two key trends for 2014 Vungle's Andrea Sharfin considers the future
December 19, 2013 Chart of the Week: Chinese mobile advertising booms 151% Focus on populous SE Asia and lucrative Middle East
December 18, 2013 Sponsored feature: Android Application Development and Optimization on the Intel Atom Platform Tips and tricks from the Intel Dev Zone
December 18, 2013 Stateside: Mobile needs to find a balance between success and failure Focusing solely on either is no good
December 18, 2013 The Charticle: A Gameloft special Downloads are vanity. Only top grossing is sanity
December 18, 2013 Mobile Gaming Mavens discuss whether the games industry is inherently sexist? And not treating them as silly, hysterical women...
December 17, 2013 Chart of the Week: Value of Korean app market up 759% in 2013 Why you need to be on Android and in Asia
December 17, 2013 Sponsored feature: Creating and Porting NDK based Android Apps for Intel Architecture Two how tos
December 17, 2013 We should applaud micro-consoles for the size of their ambition TIGA's Richard Wilson sees a big opportunity
December 16, 2013 Hot Five: Angry Birds is Go, King is delayed, and Oceanhorn is Zelda Last week's top stories
December 15, 2013 Diary of a Promiscuous Gamer: Dark District, Angry Birds Go and Heroes of Dragon Age catch my eye This guy will play anything with a pulse
December 14, 2013 PocketGamer.biz Week That Was: King delays its IPO, Angry Birds Go-es in a new direction, and Crytek embraces mobile The past 7 days in bite-sized portions
December 13, 2013 Ludonarrative insolence: Add one part 'game' to four parts 'story', mix well and serve Full Indie UK's Klein on designing narrative-led games
December 12, 2013 2013: The year of mature monetisation, static App Store charts, and £2 supermarket chickens Oscar Clark asks, will things get easier in 2014?
December 11, 2013 Stateside: It's time for the testosterone-fuelled games industry to grow up Time is running out if we want to be taken seriously
December 11, 2013 Chart of the Week: Why getting players to opt-in to game push notifications matters Urban Airship's Good Push Index reveals all
December 10, 2013 A link between two worlds: The making of Oceanhorn How Cornfox & Bros. set out to honour Zelda
December 10, 2013 Do you know what your users are thinking? With Featurespace's adaptive behavioural analytics you do Dave Excell on the future of predictive data analysis
December 10, 2013 Hall of Fame: Xavier Carrillo-Costa Digital Legends CEO on the push for console quality
December 9, 2013 Hot Five: Less than 0.1% of App Store games succeed, Fishlabs sells up, and controversial comments from Game Connection Last week's top five stories
December 7, 2013 PocketGamer.biz Week That Was: Koch buys Fishlabs, Clumsy Ninja's early promise, top 5 investment tips, and Kabam gears up for 2014 The past 7 days in bite-sized portions
December 5, 2013 Top 5 tips for game studios who are looking for investment Gamefounders' Kadri Ugand gives good advice
December 4, 2013 Chart of the Week: Kindle Fire is America's most popular Android gaming tablet Even bigger than DS and 3DS
December 4, 2013 Stateside: Violent change is coming. Only the innovative will survive F2P consensus is fragmenting
December 4, 2013 Alive and kicking: The making of Dead Man's Draw From hardcore PC strategy to iOS card games
December 3, 2013 Diary of a Promiscuous Gamer: Spent another $4.99, fat-fingered 512 gems by mistake, but love the snow angels This guy will pl*y anything with a pulse
December 3, 2013 How to make the most of Android's dramatic rise in Asia Do you have friends in the right places?
December 2, 2013 Discovery debate: Is it Apple and Google's job to help good games get spotted? Our Mobile Gaming Mavens discuss
December 2, 2013 Opinion: Not all clones are created equal Why I hate some, but am happy to play others
December 2, 2013 Hot Five: Fishlabs sells up, Apple and Google not to blame for poor app discovery, and Clash of Clans faces the China question Last week's top five stories
November 30, 2013 PocketGamer.biz Week That Was: LINE hits 300 million, Barry Meade talks The Room 2, and Glu eyes up Google Glass The past 7 days in bite-sized portions
November 29, 2013 The next big thing: Mobile devs need to embrace the leap to touchscreen desktops Full Indie UK's Aitcheson on learning from Windows 8
November 28, 2013 Monetizer: Why the 'third builder' bottleneck is crucial to monetising Clash of Clan clones A natural paywall that leads to the first IAP
November 26, 2013 Stateside: It's time to stop blaming Apple and Google for poor app discovery Your game's destiny is in your own hands
November 26, 2013 Chart of the Week: How Disney is dominating Amazon's Android Appstore Lack of other brands provides the opportunity
November 25, 2013 Hot Five: Kim Kardashian makes mobile move, why Dead Trigger 2's devs swear by Unity 3D, and 5th Wave Brands proves there's life after Rovio Last week's top five stories