August 30, 2013 After the smoke clears: A post-mortem on Great Big War Game No battle plan survives contact with the app store
August 30, 2013 Making 2D games? GameMaker: Studio is still the best says YoYo Games Leading the charge from Flash to HTML5
August 29, 2013 Chart of the Week: Facebook's mobile ad muscle pushes up UA costs to a 2-year high Combined with Apple ranking algorithm tweak
August 29, 2013 Opinion: Nintendo demonstrates that if you can't accept mobile games, any old fugly wedge will do Defensive move is more about 3DS than market success
August 28, 2013 Opinion: Why GungHo, GREE, DeNA and Kabam demonstrate the industry's most effective monetisation Conclusions from App Annie's July 2013 ranking
August 28, 2013 The Charticle: The slow-growing success of Plants vs Zombies 2 How is EA's next big thing sprouting?
August 27, 2013 Stateside: Developers need to think bigger to fulfill the potential of tablet gaming More than pumped-up phones
August 27, 2013 How GREE and IUGO boosted Knights & Dragons' 30-day retention by 50% It's now generating more than $1 million per month
August 26, 2013 Opinion: Don't drop the beat - why you should care about your game's audio Music is everything
August 26, 2013 Sponsored feature: You're gonna need a smaller bloat, says NativeX's Rob Weber How SDKs have changed from a solution to a problem
August 26, 2013 Hot Five: EA loves F2P, gut not analytics (Frogmind vs Zynga), and the contentment of big whales The stories taking down our server this week
August 24, 2013 PocketGamer.biz Week That Was: PvsZ 2 does 16M downloads, Oculus Rift eyes Android, and 78% of IAP big spenders happy with purchases The past 7 days in bite-sized portions
August 22, 2013 Newbie Mobile Gamer likes Icebreaker but thinks its IAP is 'cheating' Truth through inexperience
August 22, 2013 Sponsored feature: Why all game developers need to take notice of BlackBerry 10 Anders Jeppsson highlights 'fastest growing ecosystem'
August 21, 2013 Chart of the Week: Android game revenue now bigger than 3DS and PS Vita App Annie and IDC have the breakdown
August 21, 2013 Opinion: After its initial failure, Sony's now looks to turn PS Vita into a mini-PlayStation 4 Time for a pivot
August 21, 2013 From $60 console game to $20 iOS game in 9 months: The Making of XCOM: Enemy Unknown The platforms they are a-changin'
August 20, 2013 Stateside: The ethics of IAP are complex which is why the industry needs to define them Because if we don't do it, others will
August 20, 2013 Linking fiction to action: Why touchscreen controls depend on pace, position and direction Anna Marsh talks non-literal actions
August 20, 2013 'No one wants to be Zynga anymore': Lessons from the Pocket Gamer Mobile Mixer F2P, monetisation, and is there a third platform?
August 19, 2013 The Charticle: A year on from relaunch, The Simpsons is EA Mobile's biggest earner Franchise generating $100 million per year
August 19, 2013 Hot Five: Windows Phone outsells iPhone, the making of Rymdkapsel, and what happened when Apple messed with the App Store Last week's top 5 stories
August 17, 2013 PocketGamer.biz Week That Was: BlackBerry's future, King's billion daily gameplays, and PopCap defends PvsZ 2's F2P model The past 7 days in bite-sized portions
August 15, 2013 Charticle Special: What happened last week when Apple altered the App Store's top grossing algorithm? 'Refund tweak' hit some F2P games hard
August 15, 2013 Why would anyone want to play your game? Oscar Clark questions your 'unique player proposition'
August 14, 2013 A tale of time and space: The making of Rymdkapsel That's 'space capsule' in Swedish, don't you know
August 14, 2013 Short Cuts: Video interviews from Dundee's Dare ProtoPlay Psychology, Bemani, Augmented Reality and more
August 14, 2013 German user acquisition outfit Crobo is already 20 percent mobile Offering a fresh approach to discovery
August 13, 2013 Stateside: It's time for mobile devs to kick the IGF to the curb The indie scene should go independent
August 13, 2013 Fraser MacInnes loves games. It's just gamers he can't stand Where are our Renaissance players?
August 13, 2013 Cologne Week: Why the game's just getting started in the city Gamescom built Developers, Germany needs you!
August 12, 2013 The Charticle: GREE finds it hard to open a new front with War of Nations Its strategy classic Modern War won't surrender
August 12, 2013 Opinion: Mobile gaming's throne of power is the toilet, not the sofa Where unconsoles are going wrong
August 12, 2013 Chart of the Week: Mobage wags its long tail A third of MobaCoin consumption from pre-2010 titles
August 12, 2013 Hot Five: iOS-only games are dead, how to deliver the perfect app store description, as is Facebook mobile publishing a farce? Last week's top 5 stories
August 10, 2013 PocketGamer.biz Week That Was: Android powers past Apple, OMGPOP is shuttered (again), and what's next for Glu? The past 7 days in bite-sized portions
August 9, 2013 Full Indie UK: Why devs can't afford just to click the export button with Ouya Learning from NimbleQuest
August 9, 2013 Women in games, the press, and positive discrimination: Thoughts from Dare to be Digital Putting a new spin on an old debate
August 8, 2013 Chart of the Week: More than 25% of DeNA's revenue still comes from feature phones The continuing shock of the old
August 8, 2013 Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell Part 3: Thinking is underrated
August 8, 2013 5 simple steps to the perfect app store description Making the difference to your downloads
August 7, 2013 Sink or swim: The making of The Drowning How Ben Cousins brought a premium feel to freemium
August 6, 2013 Stateside: It's time to say bye bye to the era of iOS-only games Stand up, multiplatform masters
August 6, 2013 Do not underestimate the power of a publisher: MAQL Europe's Harry Holmwood on why publishers matter And why they don't