March 5, 2013 Opinion: Real Racing 3's console quality F2P comes at a price Bloated file size highlights problems
March 5, 2013 13 top tips for launching and marketing your game, by AppGratis CEO Simon Dawlat Pre-launch, to monetisation, to re-activation
March 5, 2013 Global Game: How Helsinki became the mobile industry's hit factory Angry Birds and beyond
March 4, 2013 Funding the Nordic way: How the Nordic Game Program helps devs deliver their dream projects Giving creativity the freedom it needs
March 4, 2013 Children and in-app purchases: Should parents, developers or Apple take responsibility? The Mobile Gaming Mavens discuss
March 4, 2013 Hot Five: Real issues with Real Racing 3, the problem with PS4 and the tale of Temple Run Last week's top five stories
March 1, 2013 Best of British: Is crowdfunding the right solution for cash-strapped indies? From a failed Kickstarter to forming a plan B
February 28, 2013 Top Out With Temple Run Studio Profile: Imangi Studios How two newcomers became mobile masters
February 28, 2013 A soup to nuts guide to mobile app analytics, by Taptica #2 The fundamentals of post-install analytics
February 27, 2013 Opinion: Mobile success masks the unsavoury reality for the indie dev Sleeping 8 to a room is where it's at
February 26, 2013 Stateside: Why Real Racing 3 is free-to-play's make or break moment on mobile A real bellweather
February 26, 2013 A soup to nuts guide to mobile app analytics, by Taptica #1 Planning for a post-install analytics solution
February 25, 2013 The Charticle: Gameloft, Blitz Brigade and the trouble with gating F2P shooters They want to shoot, they don't want to wait
February 25, 2013 Chart of the Week: Even at Christmas, mobile games outsell portable games And that's not taking ads into account either
February 25, 2013 PlayStation 4 or PlayStation Bore? The Mobile Game Mavens debate Does Sony have its head in the cloud?
February 25, 2013 Hot Five: PS4 a product of the past, GungHo guns down the competition and superstar Supercell Last week's top five stories
February 23, 2013 PocketGamer.biz Week That Was: Tizen 2.0, Real Racing 3 and PlayStation 4 The past 7 days in bite-sized portions
February 22, 2013 Freemium devs must stay one step ahead of parental concerns, says UKIE's Jo Twist Responsible Monetisation
February 21, 2013 PlayStation 4: An amazing high-tech relic, argues Fraser MacInnes The game has changed, but Sony hasn't
February 21, 2013 Opinion: PS4 may have learned from the past, but it's ignoring the present Mobile and tablets must be factored in
February 19, 2013 Stateside: Stormy weather for game developers who want to use iCloud Winter of discontent for Apple's cloud storage solution
February 19, 2013 Find your focus or prepare to fail, says Tag Games' Paul Farley Indecision is a killer, and you can't do it all
February 18, 2013 The Charticle: Real Racing 3's soft launch proves its monetisation but EA's going to have to tweak further Australian gamers not yet convinced
February 18, 2013 Hot Five: Real Racing 3's 'cut and shut job', Kabam's midcore gamer, analysis and the ascent of Supercell Last week's top five stories
February 18, 2013 Chart of the Week: Where and when we play mobile games Where are we playing and how often?
February 16, 2013 PocketGamer.biz Week That Was: Google Play's 'crazy' growth, Casual Connect Europe 2013 and EA's love affair with F2P The past 7 days in bite-sized portions
February 15, 2013 Best of British: Greenfly Studios on the convergence between board games and mobile Let's get physical
February 15, 2013 Top 6 tips for standing out in the crowded app world, by MAQL Europe's Harry Holmwood Different by design
February 15, 2013 Chart of the Week: How Kingdoms of Camelot kicks Infinity Blade's butt The reason to go free-to-play in a graph
February 14, 2013 Designing uncertainty creates more engaging games, argues Applifier's Oscar Clark Easter eggs, emergence & imbalanced economies
February 13, 2013 Stateside: The rise of unconsoles like Ouya is the industry's Here Comes Honey Boo Boo moment Our opportunity is their threat
February 12, 2013 Lessons from Google: What game developers can learn from the consumer internet James Kelm brings Google-thinking to gaming
February 11, 2013 Opinion: EA needs to convince fans that Real Racing 3's F2P damage mechanic is more than a 'cut and shut' job Can console-quality franchise survive IAP bumps?
February 11, 2013 The Charticle: From Kingdom Conquest to After Burner - how has Sega handled its move into mobile? Your weekly app store analysis
February 11, 2013 Chart of the Week: Korea and Japan are the key Android games markets Forget China... for now
February 11, 2013 Is Amazon giving Google a run for its money on Android? PocketGamer.biz Mobile Gaming Mavens discuss
February 11, 2013 Hot Five: Mobile marketing mistakes, Temple Run 2's money worries, and how to make it big in China Last week's top five stories
February 9, 2013 PocketGamer.biz Week That Was: Handheld woes, the ultimate guide to mobile games PR, and Temple Run 2 not quite top of the pops The past 7 days in bite-sized portions
February 8, 2013 Opinion: PS Vita's big room experiences at odds with portable play's new wave Take on the tablet, not the console
February 7, 2013 The who, what, why and when of mobile games PR, by Freyja Melhorn of swordfish PR A public relations 101
February 6, 2013 Infographic: What do western devs need to know to make it in China? Tracking the mobile revolution in the east
February 6, 2013 Chart of the Week: The hard value of cloud gaming services predicted Fluffy around the edges?
February 6, 2013 Opinion: If games retail were an animal, we'd have put it out of its misery by now Don't feel sorry for the dying beast
February 5, 2013 The ten commandments of app marketing, by Appromoter MD Ed Vause #7 Thou shalt avoid these 6 prelaunch mistakes
February 4, 2013 The Charticle: Temple Run 2 is mobile's fastest growing game, but how's it monetising? Your weekly app store analysis
February 4, 2013 Is 70,000 apps enough to aid a BlackBerry bounce back? PocketGamer.biz Mobile Gaming Mavens discuss
February 4, 2013 Hot Five: Microsoft's X-Surface exists, GungHo tops Zynga, and what we can learn from THQ Last week's top five stories
February 2, 2013 PocketGamer.biz Week That Was: BlackBerry's big day, Worms In Space and The Simpsons' millions The past 7 days in bite-sized portions
February 1, 2013 Best of British: Indies - don't risk getting lost in the blend, says Alistair Aitcheson A call for independence