February 3, 2017 Now Playing Now playing: Torulf Jernström on Gardenscapes - New Acres What games are keeping the industry busy after hours?
February 3, 2017 Indie Mavens How will integrated reviews and ratings in iOS games affect indie developers? Our Indie Mavens weigh in
February 2, 2017 Live And Kicking Three years on: EA India on the evolution of Tetris Blitz Studio Director Amol Gurwara on the game's life so far
February 2, 2017 Brains And Brands What advertisers can learn from Magmic’s neuroscience study into player habits Magmic Director of Marketing Jonathan Simon on the psychology behind in-game ads
February 2, 2017 More Of The Same In 2017 Making sense of seemingly bizarre Chinese game M&A activity Logic behind the deals
February 1, 2017 The Fame Game How Israeli studio Ilyon snapped up the Little Mix IP for a new celebrity mobile game CEO Yonatan Erez on working with the girl group
February 1, 2017 Jobs In Games Jobs in Games: Spil Games' Franz Stradal on how to get a job as a VP of Content Spil Games' VP of Content shares career insights
January 31, 2017 Building Your Studio Moving beyond your network: How to avoid recruitment chaos in the early days of studio life Wooga Senior Talent Acquisition Manager Matt Hood offers practical advice for employing staff at your new studio
January 30, 2017 Getting Ahead GREE on learning from Machine Zone and skating to where the puck is going Shanti Bergel talks the company's 2017 strategy
January 30, 2017 Football To Fantasy Why Nordeus is swapping football for fantasy with mobile MOBA/CCG Spellsouls Chief Creative Officer Milan Jovović spills the beans
January 27, 2017 Mobile Mavens Why is Nintendo making Fire Emblem Heroes free-to-play? And can it be a global success?
January 27, 2017 Break Into Games Getting into games through the back door Rovio London Head of Studio Mark Sorrell offers his advice
January 27, 2017 Now Playing Now playing: Jon Hare on Word Chums What games are keeping the industry busy after hours?
January 26, 2017 Making Games How YoYo Games aims to make GameMaker Studio 2 more accessible than ever A peek under the hood of the new game engine
January 26, 2017 Work Hard How to get a job at Sega Hardlight Operations Director Harinder Sangha shares insights
January 26, 2017 2017 And Beyond How Indian mobile game studio Gamecubator Labs is aiming to become a local leader Priyanka Barathwaj on the studio's local and domestic plans
January 25, 2017 Automatic Trade Game changer: Woobi’s in-game programmatic platform Woobi CEO Chaya Soggot discusses why brands can be big business in games
January 25, 2017 Where Now? How XFLAG plans to increase spending from Monster Strike's core Japanese players Langer Lee talks strengthening Japanese dominance and approaching new territories strategically
January 24, 2017 Jobs In Games Jobs in Games: Etermax's Mariano Fragulia on how to get a job as a Chief Product Officer From student to CPO in seven years
January 24, 2017 All About Export A history of South Korea's tough anti-gambling laws and why devs are looking to crack overseas markets Byung Hyuk Kim shares a legal history of social casino in South Korea
January 23, 2017 Don't Read This Article How Seriously won YouTube Ad of the Year with 'Don't Download Best Fiends' campaign Philip Hickey talks creative marketing
January 23, 2017 Home Grown Why Nintendo has taken a Japan-first approach with Fire Emblem Heroes Aiming for success in the highest ARPU market in the world
January 20, 2017 Pgc Lessons 5 things we learned at Pocket Gamer Connects London 2017 The key trends discussed at Europe's biggest mobile business event
January 20, 2017 Hi-rez Interview Hi-Rez talks its biggest mobile game yet in SMITE Rivals, eSports and building a community We chat to the game's Lead Designer Brian Grayson
January 20, 2017 Game Design Contest Why you should consider entering the Defold GDC Competition 2017 King Evangelist Oleg Pridiuk offers up the details
January 20, 2017 Jobs In Games Jobs in Games: MobilityWare's Yelena Grant on how to get a job as a Product Marketing Manager MobilityWare's Marketing pro shares career insights
January 19, 2017 Making Manticore Flying into new territory: the making of Galaxy on Fire 3 - Manticore Behind the scenes with Deep Silver Fishlabs Head of Studio Michael Krach
January 19, 2017 Get Hired How to get a job at Montreal mobile games studio Ludia HR Director Kim Parkinson shares insights
January 19, 2017 Indie Mavens How do indies feel about the Nintendo Switch following its official reveal? Our Indie Mavens weigh in
January 18, 2017 Jobs In Games Jobs in Games: Madfinger's Michael Boylan on how to get a job as a character artist The man behind Madfinger's characters shares career insights
January 16, 2017 Getting The Message? Why the iOS push notifications battle is only half won Context and timing is vital
January 16, 2017 Pgc Spotlight Pocket Gamer Connects London 2017 spotlight: DCMN on why TV can be a key part of your marketing strategy Andreas Peltret shares his insights
January 16, 2017 Speaker Spotlight PG Connects London 2017 speaker spotlight: Amazon's Mario Viviani on marketing strategies for devs Mario Viviani offers up his insights
January 13, 2017 Switch Off Nintendo Switch is a great concept wrapped up in a disappointing and expensive launch package We'll need to wait until Christmas to see its real potential
January 12, 2017 Pgc London Preview How to design mobile game annuities and track the right metrics Scientific Revenue CEO William Grosso on how to level up your monetisation
January 12, 2017 Non-gaming Demand Rewarded videos: Not only a games’ game Why non-competing app advertisers should become a default choice to game publishers
January 12, 2017 Speaker Spotlight PG Connects London 2017 speaker spotlight: Gram Games' Erin O’Brien on culture as a product A look ahead at what's in store at PGC London
January 12, 2017 Live And Kicking One year on: D3 Go on the evolution of Magic: The Gathering Puzzle Quest Senior Director of Digital Operation Brian Etheridge on the game's life so far
January 11, 2017 F2p Td Outplay on why free-to-play tower defence games can still be successful Stefan Wittelsburger and Ross Stephens on state of play for TD
January 10, 2017 On The Offensive Where have all the tower defence games gone? With developers looking elsewhere, we take a look at whether the genre is dying off
January 10, 2017 Real-time Team-up Why Kiz Studios is betting on real-time mobile co-op multiplayer with Dash Galactic Director of Publishing Craig Albeck on Dash Galactic
January 9, 2017 Supporting Customers Pocket Gamer Connects London 2017 spotlight: Helpshift on why customer support is essential to successful games We shine the spotlight on one of PGC London's sponsors
January 9, 2017 Failure To Engage Forget revenue, it’s Super Mario Run’s retention that proves Free-to-Start is DOA Nintendo's mobile debut demonstrates dated thinking
January 5, 2017 The Real-time Is Now Netmarble talks real-time multiplayer on mobile and its FPS Final Shot Final Shot Game Director Jung Ho Lee reveals all
January 5, 2017 Coming Soon Why Piloteer developer Fixpoint swapped premium for free-to-play in Remedy Rush Whitaker Trebella on going it alone in the F2P space
January 4, 2017 Taipei Game Show Taipei Game Show 2017 celebrates 15th anniversary in January with developers and publishers from 25 countries A look ahead to the Asia-Pacific games industry event
January 4, 2017 Twang Angry Birds Action meets Korean RPG: The making of Knight Slinger Behind the scenes with Gamevil's Danny Park
January 3, 2017 Branded Trends Brands and games: It takes two to tango Game developers need to get on board with the trend and focus their efforts on making their games appealing for brands
January 3, 2017 From Movies To Mobile How Episode uses TV and Hollywood partnerships to grow its mobile audience Head of Studio Michael Dawson explains the strategy