September 10, 2015 Eye-catching How to create effective visuals for mobile advertising Hélène Queriault on making good ads
September 10, 2015 Skywalking How Kabam found balance in the force as it worked on Star Wars Uprising Daniel Erickson on a star-sized IP
September 9, 2015 Straight Up F2P doesn't work for small indies now, says Flick Fishing dev Strange Flavour as it reverts to paid Discovery and player perceptions both challenges
September 4, 2015 Catch 'em All Randomly Should western F2P designers be using more Gacha, Fusion and Collection mechanics? The Monetisation Mavens debate
September 3, 2015 Woman Up Why we need a Women in Games conference Oestrogen in video game development
September 3, 2015 Good Advice How IndieDevKit can educate indie devs for business success Make informed decisions
September 3, 2015 Primed For Action Why pre-registration campaigns are key to Japanese UA Get them pre-launch
September 2, 2015 The Other Side Devs responsible for how they implement our #actuallyfree Underground system, says Amazon The motivations and goals behind the initiative
September 1, 2015 Spending Power Glu CEO Niccolo de Masi on comparing whale behavior in Kim Kardashian: Hollywood and Deer Hunter 2014 Free and flexible
September 1, 2015 Global Ambition Hero Entertainment on bringing its FPS eSports hit Crisis Action to the west Crisis Action has 10 million DAUs in greater China, looking west for more
September 1, 2015 Building Up #PGCHelsinki speaker Johannes Peltola on rebuilding SimCity for the F2P generation What to expect at PG Connects Helsinki 2015
August 31, 2015 Thinking Bigger Is the $10 billion mobile game franchise inevitable? Our Mavens ponder big numbers
August 28, 2015 Value Of Nothing Why Amazon Underground is broken for F2P games Ultimate Robot Fighting borked
August 28, 2015 Micro-transact That Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm? Two new approaches
August 27, 2015 Time To Watch The fast-growing eSports juggernaut is now going mobile We're moving from gamers to spectators says James King
August 26, 2015 Road Ahead Mobile remains a very viable market for indies, says Tilting Point's new CPO Harder but not impossible
August 26, 2015 German Powerhouse How Flaregames found success by learning from its failures Klaas Kersting is on the up
August 25, 2015 Double Whammy Inside the Game: How Hollywood U went from greenlight to App Store in 4 months Royal McGraw on doubling up
August 25, 2015 Changing Direction Why Tequila Games developed Earthcore; the game that wanted to be a CCG Radek Smektala and Marcin Traczyk on the making of Tequila's CCG
August 25, 2015 Try Again In the Games-as-a-Service market, is there any place for a sequel? The Pro and Cons explained
August 21, 2015 And The Winner Is? What's the point of the IGF Awards anyway? The Indie Mavens ponder its value
August 21, 2015 From The Horse's Mouth #PGCHelsinki speaker Peter Willington on trends in mobile games PR from a journalist's point of view What to expect at PG Connects Helsinki 2015
August 18, 2015 Keep Them Coming Back The four pillars of retention Bee7's John Rankin wants you to read to the end
August 18, 2015 Dynamic F2P market is evolving faster than game diversity, argues #PGCHelsinki speaker Lasse Seppanen What to expect at PG Connects Helsinki 2015
August 13, 2015 Play Nice #PGCHelsinki speaker Shin Kanaoya on why western games need to be more shinsetsu to Japanese gamers What to expect at PG Connects Helsinki 2015
August 12, 2015 Tweet Tweet How Jonatan Crafoord squeezed the entire audio for Angry Birds 2 into 10Mb Rovio Stockholm's audio director takes us behind the scenes on Angry Birds 2's audio
August 11, 2015 Action Stations Inside the Game: How to deal with a bug that kills your live game Kara Loo on staying calm and not panicking
August 11, 2015 Get Hired How to get a job at one of Remote Control Productions' 14 studios Creative Producer Knut Gollert reveals top tips
August 11, 2015 Concentrated Data #PGCHelsinki speaker Allison Bilas on the secret sauce for F2P game success What to expect at PG Connects Helsinki 2015
August 10, 2015 Always On #PGCHelsinki Finnovator speaker Aki Järvilehto on the wearables opportunity What to expect at PG Connects Helsinki 2015
August 7, 2015 Lets Play How important is playing other people's games for indie developers? Indie Mavens on balancing work and play
August 7, 2015 Bursting With Advice Seven tips for a successful mobile burst campaign that you can't afford to ignore Stanislava Todorova shares her experience
August 3, 2015 Two And Growing How to get a job at Helsinki mobile games indie Two Men and a Dog GM Ville Heijari reveals top tips
July 31, 2015 Indie Undercut I like it, but I wish Zynga hadn't made Mountain Goat Mountain Carter Dotson is conflicted
July 31, 2015 Golden Goose Why did Rovio wait so long to bring its core franchise into the F2P era? Sune Blindkilde Thorsen considers history
July 29, 2015 Messiah Complex Bethesda vs. the F2P bogeyman: Why Fallout Shelter's success is built upon a false premise Pete Hines' messaging has been off-key
July 29, 2015 Ambitious Tactics Why Gumi's new Berlin studio is embracing risk to reinvent F2P mobile strategy gaming Are Mack Growen on building something new
July 28, 2015 Vice Versa Learn how to break into the Japanese market via lessons in the other direction Cybird's David McCarthy is on a two-way street
July 23, 2015 Apply Now How to get a job at Berlin casual developer GameDuell Head of HR Rüdiger von Hennig reveals top tips
July 22, 2015 Bigger Cake N3TWORK's Neil Young on learning from Japan to drive 10-fold growth in western mobile game markets The only way is up
July 21, 2015 Bite Of The Apple What's ideal price point for mobile games in India? Our India Mavens sift through the pricing labels
July 17, 2015 Let's Play Why Apple needs to get into the mobile game publishing business Carter Dotson has a radical proposal
July 17, 2015 Looking Ahead Flashback Friday: Neil Young on how ngmoco and Freeverse will dominate the iPhone free2play market 40 titles planned for release over the next 12 months
July 15, 2015 Secret Recipe Twitch and Reddit can be a UA goldmine, says Miniclip following 10M downloads of Agar.io Saad Choudri shares the success behind Agar.io
July 15, 2015 Moba Or Moba$$$ Is Super Evil's longterm approach to Vainglory monetisation coherent? Our Monetizer Mavens look ahead
July 14, 2015 Concentrating Inside the Game: Growing pains of taking a company of 10 to 40 (in the same office) Kara Loo is sitting at a small desk