March 6, 2017 You're Tearing Me Apart Fireproof Games reveals fourth entry in critically-acclaimed The Room series More puzzles, more rooms
October 25, 2016 Hi Doggy Fireproof Games' The Room series generated $3.3 million from each game in their first 12 months of release Barry Meade takes to Twitter to explain the infographic
September 12, 2016 Make Room In Your Schedule Fireproof Games' Barry Meade to speak at NASSCOM Game Developer Conference 2016 The Room developer sets sights on Hyderabad
January 19, 2016 Homeward Bound Indie developers discuss the new ways of working in the current industry Mostly just working from home
July 10, 2015 Ranking The Vision How is Oculus Rift shaping up compared to Morpheus and Vive? Our VR Mavens discuss if it still has first mover advantage
June 8, 2015 Stealing A March? Is the success of Google Cardboard good or bad for the future of VR? Our VR Mavens see strengths and weaknesses
October 15, 2014 Vlambeer, Inkle and Fireproof to star on Pocket Gamer Connects Indie Track Big names to give advice on how they're staying alive in mobile gaming
August 13, 2014 Gdc Europe 2014 From Puzzle Box to The Room: How Fireproof found its feet on mobile Barry Meade on life after Burnout