March 3, 2017 Indie Mavens How did our Indie Mavens get their first jobs in video games? We ask, they tell
February 3, 2017 Indie Mavens How will integrated reviews and ratings in iOS games affect indie developers? Our Indie Mavens weigh in
December 22, 2016 Indie Mavens Indie Mavens' Games of the Year 2016 Some big names, some smaller entries
August 30, 2016 Indie Mavens Are paid apps dead or is there still life in premium mobile games for indies? Our Indie Mavens weigh in
July 22, 2016 Hype Balls Will Pokemon GO's success have any influence on the way indies make games? Our Indie Mavens weigh in
July 13, 2016 Born Free “Don’t make a premium app on mobile unless you’re Monument Valley” Leanne Bayley on why indies should consider embracing free-to-play
May 3, 2016 Don't Push It Indie Mavens on why Crunch - including indie self-crunch - is a failure of process Don't confuse passion with servitude
April 6, 2016 Indie Mavens How useful was GDC 2016 for our Indie Mavens? Did they even go? Indie Mavens weigh in on the big trends and overall usefulness of the show
March 16, 2016 Indie Mavens What do the Indie Mavens think of Clash Royale? Have they even played it yet? Will it be another feather in Supercell's cap?
March 3, 2016 Indie Mavens VR, console brands, paid, Apple TV... Indie Mavens on the trends they expect to see in 2016 What does the future hold?
November 27, 2015 Bigger Isn't Always Better Indie Mavens on the opportunities of making lots of small games Can you be true to yourself while still turning a profit?
August 7, 2015 Lets Play How important is playing other people's games for indie developers? Indie Mavens on balancing work and play
June 19, 2015 Inbetween Blockbusters Is E3 the place for mobile games and indie developers? Do our Indie Mavens measure up
May 22, 2015 Fighting On Your Strengths Can indies compete in mobile with the likes of Nintendo, Konami and Square Enix? Indie Mavens talk agility and going cross-platform
March 27, 2015 No Nickles, No Dimes Indies Mavens debate whether Nintendo should go paid or F2P? How to revive a classic business?
February 17, 2015 Mobile Mavens Why indies should be more open about personal finance and development costs It's not all about success stories
January 29, 2015 Hot Air Do discovery issues mean Steam is now better than mobile for indies? Our Indie Mavens debate price, community and impact