March 7, 2024 Deconstructing The Future Deconstructor of Fun's 2024 predictions: AI transforms the games industry, DMA will make Apple bleed, and UA recovers Eric Kress and Michail Katkoff share their views on where the games industry is headed in 2024
July 12, 2023 Reconsidering Remote Is remote working losing its luster? Michail Katkoff shares thoughts on new survey Deconstructor of Fun’s survey looks at hybrid and remote working within the games industry
August 29, 2022 Mobile Acquisition PlayStation Mobile makes its first acquisition The company is bringing Savage Game Studios into the fold
September 3, 2021 Hearing Ads In-game audio ad platform Odeeo raise $1 million in seed funding Suggests in-game audio ads accompany gameplay
December 9, 2019 Schedule Revealed Full conference schedule revealed for January’s Pocket Gamer Connects London 2020 Check out what’s happening at the two day-mobile games industry conference next month
October 11, 2018 Monetised Rovio and Hatch join Finnish seminar to discuss how to monetise effectively and ethically Event taking place in Finland and will be streamed online
January 26, 2018 Jobs In Games Jobs in Games: Rovio's Michail Katkoff shares insights on the role of a product manager Advice on the skills you need to be a success in the role
January 15, 2018 Bird Is The Word Are casual games maturing? Lessons from Angry Birds 2 Om Tandon breaks down what makes Rovio's hit game such a success
January 4, 2018 The Deconstructor Of Fun Ex-FunPlus studio lead Michail Katkoff heads to Rovio as product management director Will also play a key role in direct development
July 17, 2017 Flying High How Angry Birds 2 significantly increased its revenues within a year Michail Katkoff deconstructs the changes that breathed new life into the game
April 26, 2017 Retention Royale 7 reasons why you can't stop playing Supercell's Clash Royale Michail Katkoff analyses why the hit mobile game is so addictive
May 23, 2016 New Studio Lead Deconstructor of Fun Michail Katkoff leaves Zynga for FunPlus Deconstructor of Fun editor jumps ship
May 20, 2016 Deconstructor Of Churn Here's why players are churning in Clash Royale Michail Katkoff on why players are losing interest
April 13, 2016 Crowned Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale Smart moves
July 15, 2015 Moba Or Moba$$$ Is Super Evil's longterm approach to Vainglory monetisation coherent? Our Monetizer Mavens look ahead
March 17, 2015 Heart Of The Matter Forget monetisation - F2P success is all about retention and engagement Monetizer Mavens rethink their core
January 13, 2015 State Of Play When it comes to monetization in 2015, we have all the questions... Monetizer Mavens on the unknowns
December 29, 2014 Monetizer Mavens 2014 in Review: Monetizer Mavens on Hearthstone, chart stasis, and waiting for the next big change Future trends from the remembrance of things past
November 26, 2014 Monetizer Mavens Carrots and sticks: How F2P designers should balance wither and daily rewards Our Monetizer Mavens talk appointment gaming mechanics
August 19, 2014 Monetizer Mavens Monetizer Mavens on their best games of 2014 so far Learning from the best
July 2, 2014 Monetizer Mavens What is the key area of monetisation in which most F2P games underperform? The Monetization Mavens debate low-hanging fruit
June 6, 2014 Monetizer Mavens Is there any place in the F2P designer's toolbox for energy-based economies? Fuel for thought
May 22, 2014 Monetizer Mavens Is the proliferation of in-game currencies confusing players? Introducing a new panel of experts