June 11, 2018 Go Baby Go The life and death of Square Enix Montreal's Go franchise Studio head Patrick Naud takes up from Hitman Go's inception all the way to why the IP is no more
December 8, 2016 Premium Go Square Enix Montreal’s approach to fixing the long-term challenge of premium on mobile How the Canadian developer thinks about monetisation design in the GO series
January 19, 2016 Harder Than It Looks Square Enix Montreal's Patrick Naud on transitioning from triple-A console to mobile dev New tricks