September 25, 2014 Opinion Why Wayward Souls' $1 price increase per update is driving sales A new way of defining value?
September 11, 2014 Studio Profile RocketCat Games on mistakes, failure, luck and success An unorthodox journey
May 14, 2014 Making Of Dead and loving it: The making of Wayward Souls RocketCat on rewriting the rulebook for touchscreens