February 26, 2016 Gameplay Rocks Why success with F2P mobile games now requires more innovation in gameplay than meta game Torulf Jernström on the changing balance
February 17, 2016 More Options How far can your core game stretch? Torulf Jernström on getting elastic
February 10, 2016 Rules Of The Game Everything you ever wanted to know about paid UA in 2,000 words Torulf Jernström on when to splash your cash
February 3, 2016 Helping Hand Making the most of free UA opportunities Torulf Jernström has a popular friend
January 27, 2016 Automatic For The People Can Machine Learning tune your game better than you can? Torulf Jernström has a robot helper
January 13, 2016 I <3 Players Everything you ever wanted to know about retention Torulf Jernström on keeping your players
January 6, 2016 Playing With Mad-croc What happens if you give $100,000 of your marketing budget to your game's superfans? Torulf Jernström on learning from spending
December 16, 2015 All Ads Up How to make sense of ad networks, waterfalls, mediators and attribution partners Torulf Jernström provides an ecosystem guide
December 9, 2015 Plot Lines What F2P game designers can learn from The Hero's Journey Torulf Jernström knows a hero
December 2, 2015 Always On Why F2P success is built on market engineering, not marketing Torulf Jernström on games-as-a-service
November 25, 2015 Available Niche Can premium mobile games make a comeback? Torulf Jernström ponders paid
November 18, 2015 Integrate This (and That) Why you need to integrate 100 SDKs into your mobile game Torulf Jernström on the numbers game
November 11, 2015 The Flow How optimising your funnel can improve your F2P game's performance 100,000-fold Torulf Jernström on important metrics
November 5, 2015 Ltv > Cpi? Why you need to spend $100,000 to prove your F2P game works The magic numbers