April 17, 2014 UKIE names Goldsmiths University students first-ever student game jam winners Phil Elliott dubbed ‘Mentor of the Universe’
April 17, 2014 Guest Column Computers are gay: Scott Foe on why the industry owes a debt to homosexuals Fags, frags, and Alan Turing
April 17, 2014 Stateside Giving Kickstarter the kick: The great crowdfunding crash is upon us How Oculus f*cked it up for everyone else
April 17, 2014 Twitter unveils new mobile app promotion suite to drive installs Direct download links included in ads
April 17, 2014 Indie Outreach The next Big Indie Pitch is heading for Krakow Teaming up with Digital Dragons
April 17, 2014 Interview Crops with Clans: How Zynga rethought FarmVille 2 for the post-Facebook generation Planting a new set of seeds
April 17, 2014 Interview Gaining on Gamevil: How the Big Indie 40 project is helping small studios take on Korea's big boys Curtis File on why the shutdown law isn't affecting mobile
April 17, 2014 Is F2P the only way? $3.99 Out There was "profitable 3 weeks after release" Developer Michael Peiffert waves the premium flag
April 17, 2014 PG Mobile Mixer: Windows Phone 8.1 dominates the conversation in San Francisco Think. Drink. Connect.
April 17, 2014 GungHo Online’s Princess Punt Sweets passes 8 million downloads in Japan Chasing the dragon
April 16, 2014 Interview PG Connects Speaker Spotlight: Dropforge Games CEO David Bluhm Hyped for Helsinki
April 16, 2014 Making Of Ready for launch: The making of Out There Michael Peiffert on becoming a rocket man
April 16, 2014 Taking The Mickey Former Disney SVP Javier Ferreira joins Scopely The new COO on the block
April 16, 2014 The Charticle How did the $9.99 Faster Than Light compete in the top grossing charts? A measure of LTV
April 16, 2014 Two From The Top King and Supercell boost European trade association ISFE Industry is 'converging'
April 16, 2014 Chart Of The Week Google Play downloads top iOS by 45%...and now it's not far behind on revenue, either But iOS generates 85% more revenue
April 16, 2014 Samsung’s used aggressive marketing, not imitation, to top Apple Need to beat Cupertino giant was a 'survival strategy'
April 15, 2014 Guest Column Kickstart your game's longevity and profitability with multiplayer Grantoo's Tyler York makes the argument
April 15, 2014 International Games Week Berlin brings in record numbers Global visibility key to success
April 15, 2014 Parisian pow-wow: Game Connection Europe 2014 issues call for speakers Deadline set for submissions on 30 April
April 15, 2014 Mobile Mavens Gay people in games: Industry experts call on devs to "share stories of diversity" Our Mavens give their take on this week's burning issue
April 14, 2014 Windows Phone 8.1 rolls out to registered devs worldwide Full deployment expected this summer
April 14, 2014 Interview Western gamers deserve all new titles from Asian devs, not ports: Crooz's Kenji Hiruta on going global But simplicity is a universal
April 14, 2014 Love thy developer: New community launches looking to make indies 'feel appreciated' Developer worried studios are 'giving up'
April 14, 2014 Eye On Estonia Join Pocket Gamer in Tallinn for our next Mobile Mixer AdCash, Creative Mobile and Intergame on board
April 14, 2014 Top of the class: UKIE launches first ever student game jam Building games around 'regeneration'
April 14, 2014 Hot Five Backflip heralds return of the publisher, we put Finland in focus, and the issue of gay people in games Last week's top five stories
April 14, 2014 Promiscuous Gamer The invasion of IP: Star Wars, Game of Thrones and Family Guy This guy will play anything as long as it's free
April 11, 2014 Stateside Developers, beware the democratisation of game development With opportunity comes risk, warns Carter Dotson
April 11, 2014 Guest Column How we successfully monetise around Snail Bob's cliffhanger moments Hunter Hamster Studios' conversion to video ads
April 11, 2014 Wargaming: Oculus Rift needs 5 million users for F2P to be viable CEO Kislyi on the realities of free-to-play
April 11, 2014 Booming in Berlin: Kabam looking to build on its new European base Getting its game on in Germany
April 10, 2014 Time To Grow Fuse Powered: Developers need to get to grips with their advertising Darren Keyes on making the most of FuseBoxx and AdRally
April 10, 2014 No Small Success Minecraft hits 21 million downloads on mobile Dev to hold live Q&A to celebrate
April 10, 2014 Interview From Ragdolls to riches: How Backflip is looking to become the publisher developers love Providing real publishing value in the modern era
April 10, 2014 Building A Bridge How AppFlood’s RTB smarts will help unlock China’s mobile ad market PapayaMobile’s Chris Hanage on the opportunities
April 10, 2014 Must Knows 18 key trends from the Chinese mobile games market A quantitative deep dive
April 10, 2014 Big In Japan Colopl on the up, Capcom on the slide, Cygames getting drunk? Weekly digest from Tokyo
April 10, 2014 Racing Rpgs In Japan, Quiz RPG is catching Puzzle & Dragons 23 million downloads vs 25 million
April 9, 2014 The Finnsider What Supercell did next: Boom Beach masters the art of the follow-up Fighting on the beaches
April 9, 2014 On The Up Kabam expects 2014 sales to be at least $550 million That's growth of more than 35%
April 9, 2014 Next Up Aeria Games rebrands for mobile F2P as PlayNext Launching into RPGs and sports management